Episode 84 Alejandro Cabrera (Audio Brewers)

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Episode 84 Alejandro Cabrera (Audio Brewers)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Audio Software Developer at Audio Brewers – Alejandro Cabrera from Athens, Greece.

Alejandro Cabrera is an Audio Software Developer and the Founder of Audio Brewers. Originally from Colombia, currently based in Athens, Greece. He studied Modern Music with an Emphasis in Jazz (Taller de Musics, Barcelona – Spain), BA (Hons) in Music Production and Sound Engineering (University of Wales), and MSc in Sound Design (Edinburgh Napier University). Alejandro has been developing audio tools for over 10 years, including his first Sample Library ‘kFootsteps’.  While working at 8Dio Productions as a producer and later a creative director, Alejandro was involved in the development of over 100 Sample Libraries. Additionally, he participated in the development of the Sequential Dave Smith’s Prophet X/XL which won the TEC Award for Best New Musical Instrument in 2019.  Alejandro founded Audio Brewers in 2020, the first company to develop Virtual Instruments recorded, mixed, and delivered in Ambisonics, for dedicated immersive audio productions.

We talk about their unique set of tools and features for spatial audio designed for a fast workflow for different creative applications and Alejandro explains his concept of impressionism in immersive audio.

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Show Notes

Alejandro Cabrera LinkedIn – https://www.linkedin.com/in/alejocazu/

Audio Brewers Website – https://www.audiobrewers.com/

Audio Brewers Youtube Channel – https://www.youtube.com/audiobrewers

ab Encoder – https://www.audiobrewers.com/plugins/p/ab-encoder

ab PitchShifter – https://www.audiobrewers.com/plugins/p/ab-pitchshifter

ab Stutter – https://www.audiobrewers.com/plugins/p/ab-stutter

Audio for extended realities: A case study informed exposition – https://shorturl.at/gjxD3

Sound Experience Survey: Fulldome and Planetariums – https://www.ips-planetarium.org/news/632118/IPS-Sound-Survey.htm

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 83 SXSW 2024 Panel Picker Announcement

Summary

SXSW 2024 Panel Picker Announcement 📢 “State of Play of Immersive Audio: Past, Present & Future”

It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024.

With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our four expert guests and moderators Audioscenic, HOLOPLOT, 1.618 DIGITAL, Monica Bolles will cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices, virtual training for VR and immersive media production.

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Show Notes

Please support our idea and give us your vote!

Voting link -> https://panelpicker.sxsw.com/vote/132288

Voting Deadline Midnight 20th of August 2023.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 81 Felix Deufel & Paul Hauptmeier (ZiMMT)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound artists and co-founders (ZiMMT) Felix Deufel and Paul Hauptmeier, from Leipzig, Germany.

Felix Deufel is a sound artist focusing on sound and space, spatial hearing, and the significance of soundscapes for both humans and the environment. His artistic works encompass room installations, compositions, field trips, and research. Deufel is the founder of Not a Number Studio, which is currently developing 3D audio software. In 2020, he established the Centre for immersive Media art, Music, and Technology (ZiMMT) in Leipzig, providing a platform for interdisciplinary collaboration and innovation in the realms of immersive media art and technology.

Paul Hauptmeier, born in 1993 in Jakarta, is a composer and sound artist based in Leipzig. He studied electroacoustic composition with Robin Minard and Maximilian Marcoll at the University of Music FRANZ LISZT Weimar and at the “University of California San Diego” with Katharina Rosenberger, Natacha Diels and Miller Puckette. Since 2009 he works together with Martin Recker as an artist duo in the field of composition, sound and multimedia art. In addition to works for theatre and opera, live electronics, radio and electro-acoustic music, their focus lies on sound installations and multichannel audio productions. Since October 2022 they work and teach in the field of sound art at the art university Burg Giebichenstein in Halle Germany. Additionally, they teach spatial composition at the University for Music and Theatre Leipzig. He is a founding member of the ZiMMT (Center for Immersive Media Art, Music and Technology) in Leipzig, where he conducts research in the field of spatial audio and organises workshops, panels, concerts and exhibitions on the subject. Besides multichannel-based 3D audio, he has a strong interest in augmented reality in the field of sound and multimedia art. His latest work in this realm was a large-scale multi-media installation for lasers, position tracking and binaural audio and was shown at the Biennale Musica 2022 in Venice.

Felix and Paul talk about the founding of the Center for Immersive Media Art, Music and Technology (ZiMMT) as an independent organisation and Spatial Audio Network Germany (SANG) initiative collectively aimed at educating and nurturing artists who want to learn and incorporate spatial audio in their artwork. 

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Show Notes

Felix Deufel – https://www.linkedin.com/in/felix-deufel-4494ba10a/

Paul Hauptmeier – www.hauptmeier-recker.de

Not a number Studio – https://notanumber.space

ZiMMT – https://zimmt.net/en/

Spatial Audio Network Germany – https://spatialaudionetwork.de/en/about-sang/

Hybrid Space Lab Berlin – https://hybridspacelab.net/

Spatial Connect for Wwise – https://shorturl.at/buFT2

Audio for extended realities: A case study informed exposition – https://shorturl.at/gjxD3

Sound Experience Survey: Fulldome and Planetariums – https://www.ips-planetarium.org/news/632118/IPS-Sound-Survey.htm

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 77 HOLOPLOT (3D Audio-Beamforming and Wave Field Synthesis)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the HOLOPLOT team, Segment Manager for Performing Arts and Live – Reese Kirsh and Segment Manager for Immersive and Experiential Applications – Natalia Szczepanczyk and the award-winning sound designer Gareth Fry. We hold a detailed discussion on HOLOPLOT’s technical hardware and software capabilities and talk about the recent David Hockney exhibition at Lightroom, where Gareth shares his experience in creating content and working with this paradigm-shifting technology.

Reese Kirsh has been working within the performing arts sector for over a decade in various roles, including Head of Sound for some of the largest West End and Broadway productions, before joining HOLOPLOT as Performing Arts Segment Manager. He’s very aware of the narrative around immersive and what it means to deliver the right tech to empower creative content rather than distract from it.

Natalia Szczepanczyk is the Segment Manager for Immersive and Experiential Applications at HOLOPLOT. She has a design and consultancy background and previously worked with loudspeaker manufacturer Genelec and consultancies Mouchel and Buro Happold. Natalia specialises in audio system design and acoustics for experiential audience experiences within the themed entertainment sectors.

Gareth Fry is a sound designer best known for his cutting-edge work in theatre and his collaborations with many leading UK theatre directors and companies. His work includes over 20 productions at the National Theatre, over 20 at the Royal Court and countless more at venues such as the Bridge Theatre, Old Vic, Young Vic, in the West End and many more. He has also designed events and exhibitions, from the V&A’s landmark David Bowie Is exhibition to being asked by Danny Boyle to design the sound effects for the Opening Ceremony of the 2012 Olympic Games and having received a number of awards for his work.  

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Show Notes

HOLOPLOT Offical Website – https://holoplot.com/

Reese Kirsh – https://www.linkedin.com/in/reesekirsh/

Natalia Szczepanczyk – https://www.linkedin.com/in/nszcz/

Gareth Fry – https://www.linkedin.com/in/gareth-fry-32b8217/

HOLOPLOT Plan Software – https://holoplot.com/?/software/

Lightroom – https://holoplot.com/lp_lightroom/

Lightroom (David Hockney: Bigger & Closer (not smaller & further away) – https://lightroom.uk/?gad=1&gclid=Cj0KCQjwsIejBhDOARIsANYqkD269P44zmkGRBKcwg-hRQEfn8FckxGBcBRzJBxTcwxGjmWQ7Rdhl8AaAncTEALw_wcB

The soundscapes of Illuminarium – https://holoplot.com/applications/

HOLOPLOT Official Rental Provider – https://www.ct-group.com/uk/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 72 Kasson Crooker (THX)

Summary

This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Director of Product Development at THX – Kasson Crooker from Seattle, US.

Kasson has spent the past 30 years focusing his career and creative musical passions on the intersection of audio and technology. After graduating from Berklee College of Music (MP&E 1995), Kasson has worked in the videogame industry as Audio Director and Project Director on games like Guitar Hero, RockBand, and Dance Central for Harmonix, at Microsoft creating spatial audio experiences for HoloLens V1, and he is currently at THX as the Director of Product Development for their spatial audio initiatives. He is an electronic musician, composer, and mix engineer having released 20 albums and touring throughout North America and Europe. His current creative passions involve creating interactive music experiences with immersive spatial audio technologies for VR.

Kasson talks about the latest technology developments at THX and we explore the implementation of spatial and interactive audio for a music experience in VR.

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Show Notes

Kasson Crooker LinkedIn – https://www.linkedin.com/in/kassoncrooker

Instagram/Twitter/YouTube: @symbionproject

THX –  https://www.thx.com

THX Spatial Audio for Games – https://www.thx.com/thx-spatial-audio-for-game-developers/

Symbion Project – https://symbionproject.bandcamp.com/

(m)ORPH –  https://www.oculus.com/experiences/quest/5857833644234313/

Saturnine – https://www.oculus.com/experiences/quest/5075664742454466

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.