Episode 106 (DOK Exchange XR)

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Episode 106 (DOK Exchange XR)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel co-hosts the DOK Exchange XR annual podcast with its regular host and curator – Weronika Lewandowska. They are joined by a spatial audio designer and engineer – Aili Niimura and a spatial audio designer and co-founder at DELTA Soundworks – Ana Monte. 

We discuss how to enhance human interactions through spatial audio and how to approach designing audio experiences that foster meaningful connections within immersive environments. Can spatial audio help create more collaborative or socially engaging XR experiences, how does the physical environment influence design choices and what are the challenges Ana and Aili face when it comes to the integration of spatial audio for immersive experiences that may involve both fully digital and speaker-based deployment and much more.

Weronika Lewandowska is the coordinator of DOK Exchange XR, a spoken word poet and performer with a PhD in cultural studies. She experiments with interdisciplinary forms of poetry, and her work has been published internationally and exhibited eg. at The Palais de Tokyo in Paris. She co-directed, wrote, and produced the VR experience “Nightsss”, which premiered at Sundance. She has served as an expert for the Committee for Innovative Film Projects at the National Film Institute Poland (2021) and mentors the Climate Challenge XR project for the European Space Agency. She curates innovative XR showcases, such as the “Embodied Realms” festival focused on XR and performance art in Poland and, the “XRossspace Showcase” in BFI London (2023).  She writes and researches XR climate games for the Guest XR (AI RL Agent) research project.

Aili Niimura is a spatial audio designer and engineer dedicated to pushing the boundaries of spatial audio and AR/VR. Currently working on spatial audio prototyping as a Meta contractor,  formerly driving Metaverse voice experiences at Microsoft Mesh, and spatial audio experiences and devices at Bang & Olufsen. Her focus revolves around end-to-end spatial design, aiming to bridge the gap between art and technology in these areas: Voices in the Metaverse, Spatial Audio Prototyping, Immersive Sound Design, Tuning Spatial Audio Algorithms, Audio Tooling for creators and Spatial Audio to enhance human interactions. 

Ana Monte is a leading expert in spatial audio, co-founder, and sound designer at DELTA Soundworks. Ana specialises in creating immersive audio content that places listeners inside the story across formats like XR, Fulldome, and Themed Attractions. She draws inspiration for authentic soundscapes from her deep interest in different cultures and her experience as a sound recordist and sound designer for documentaries.

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Show Notes

DOK Exchange XR is DOK Leipzig’s networking and inspiration programme on interactive and immersive storytelling with a focus on XR works and the sustainable development of the international community of XR creators, producers and distributors. This year’s programme focuses on Spatial Audio and will take place in a hybrid form on 31 October and 1 November 2024.   For more information follow – https://www.dok-leipzig.de/en/dok-exchange-xr#-dok-exchange-xr-conference

Weronika Lewandowska LinkedIn

Aili Niimura  LinkedIn 

Ana Monte LinkedIn 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 105 Sol Rezza (Dimensions of a Sphere)

Announcement

We’re excited to announce the launch of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-dr-hyunkook-lee-tickets-977952280597

We proudly present our first expert guest Dr. Hyunkook Lee, Professor of Audio and Psychoacoustic Engineering, and the Director of the Applied Psychoacoustics Laboratory (APL), University of Huddersfield, UK. In this masterclass, our audience will learn about psychoacoustic and cognitive aspects of binaural perception, the binauralasation technology and practical use cases of Virtuoso. https://apl-hud.com/product/virtuoso/

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the composer and sound designer – Sol Rezza from Buenos Aires, Argentina.

Sol Rezza is a composer, sound designer, and audio engineer who has carved a path in the realms of immersive narratives and spatial audio. Residing in Mexico for 14 years enriched her understanding of soundscapes and aboriginal narratives concerning time and space. This exploration period led to a diverse skill set, including sound engineering, sound design, room acoustics, spatial audio, and immersive audio.

Rezza’s sonic creations invite audiences to reflect on how sound can redefine their relationship with the environment and the technological developments surrounding them. By employing cutting-edge methodologies such as adaptive spatial processing, real-time interactive sound design, and AI-driven audio synthesis, her goal is to establish new standards for experimental immersive sonic narratives. 

Believing in the power of collaboration, Sol actively participates in the independent creative community by organizing workshops and discussions that foster dialogue and learning in immersive audio experiences. These initiatives invite independent producers to explore their own narrative proposals, enhancing both technical skills and critical thinking about the evolving landscape of sound. 

Her portfolio includes notable works such as the album “SPIT” (2011), praised by the American press, and performances like “In the Darkness of the World” (2015), which was described as a captivating blend of sounds evoking otherworldly realms. In 2021, her audiovisual installation “Catastrophic Forgetting” debuted at the X-Church Cultural Center, utilizing a state-of-the-art multichannel sound system. 

Currently, Sol is researching the influence of advanced audio technologies on digital storytelling. Through her work, she aims to inspire the next generation of audio artists and professionals, expanding the vital role of sound in shaping our perceptions of time and space.

Sol talks about her projects whilst exploring concepts of time and space through the lens of new technologies such as spatial audio and artificial intelligence.

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Show Notes

Sol Rezza LinkedIn – https://www.linkedin.com/in/solrezza/

Sol Rezza Official Website – https://solrezza.net/en/

Sol Rezza Research – https://solrezza.net/en/immersive-audio-research/

Sol Rezza Instagrm – https://www.instagram.com/sol.rezza/

Sol Rezza – Youtube – https://www.youtube.com/solrezza

Sol Rezza Email – [email protected]

The Turbulence Sound Matrix – https://archive.aec.at/media/assets/38c52969b8c4fec6cd15e091fc08cc58.pdf

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 104 David Rosenberg & Glen Neath (DARKFIELD)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the co-founders and artistic directors at DARKFIELD – David Rosenberg and Glen Neath from London, UK.

David and Glen co-founded DARKFIELD in 2016. David previously co-founded Shunt and directed all their shows: The Ballad of Bobby Francois, Tennis Show, Dance Bear Dance, Tropicana, Amato Saltone, Money, The Architects and The Boy Who Climbed Out Of His Face. Working with Frauke Requardt he conceived and co-directed The Roof, Electric Hotel and Motor Show, for which he used binaural sound recordings to allow the audience intimate access to distant spaces. David co-directed DeadClub, which was presented at The Place, and he is one of the team behind Wiretapper,  an audio project hiding performances in public spaces.

Glen has written novels, and plays for radio, for the stage and non-theatre locations, performed by rehearsed and unrehearsed actors and by members of the public who are also the audience. Projects include Wedding, Free Show (bring money) Die or Run with Hannah Ringham, Hide with Lizzie Clachan, Unpack with Neil Bennun and Hello for Dummies and Romcom with Ant Hampton. His radio plays for BBC Radio 4 include Listen Up, Six Impossible Things, Occupied, The Long Count and an adaptation of The Arabian Nights. His debut novel, The Outgoing Man, was launched by Portobello Books in 2005 and was shortlisted for the Authors’ Club Best First Novel Award. Glen Neath and David Rosenberg have been collaborating since 2012. Previous shows Ring (2013) and Fiction (2015), both produced by Fuel, toured extensively and had several sell-out runs in London.

David and Glen talk about the creation of DARKFIELD as a company and a form of immersive entertainment and we dive into binaural sound design behind their most successful shows.  

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Show Notes

David Rosenberg LinkedIn – https://www.linkedin.com/in/david-rosenberg-84939a175/

Glen Neath LinkedIn – https://www.linkedin.com/in/glen-neath-8a9b3635/

Victoria Eyton LinkedIn – https://www.linkedin.com/in/victoriaeyton/

DARKFIELD Website  – https://www.darkfield.org/

DARKFIELD Shows – https://www.darkfield.org/shows

DARKFIELD Tickets – https://www.darkfield.org/whatson

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 101 Ryan Ulyate (Mixing Music in Dolby Atmos)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Grammy nominated music producer, recording and mixing engineer – Ryan Ulyate from Topanga, US.

Ryan Ulyate has been recording, mixing and producing music for over 40 years with credits on over 120 records working with artists such as ELO, George Harrison, Mick Fleetwood and many others. In 2004 he began a long relationship with Tom Petty, recording, mixing and co-producing several albums. Starting in 2020 Ryan began remixing albums from the Petty catalogue in Dolby Atmos, including Tom Petty & The Heartbreakers Greatest Hits.

Ryan talks about his long-standing career in the music industry, his recently released Grammy-nominated immersive solo album Act-3, and we talk about music mixing in Dolby Atmos. 

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Show Notes

Ryan Ulyate LinkedIn – https://www.linkedin.com/in/ryan-ulyate-9b4630/

Ryan Ulyate Gives Us the Full Breakdown of His Stellar Dolby Atmos Mixes for Tom Petty’s Greatest Hits – https://www.soundandvision.com/content/ryan-ulyate-gives-us-full-breakdown-his-stellar-dolby-atmos-mixes-tom-petty-s-greatest-hits

2024 GRAMMYs Winners & Nominees List – https://www.grammy.com/news/2024-grammys-nominations-full-winners-nominees-list

ACT 3 (IMMERSIVE EDITION) – https://immersiveaudioalbum.com/https://music.apple.com/us/album/act-3/1716301899

Q&A: RYAN ULYATE ON HIS GRAMMY-NOMINATED SOLO ALBUM ACT 3, TOM PETTY’S MOJO, AND MORE – https://immersiveaudioalbum.com/qa-ryan-ulyate-on-act-3-tom-pettys-mojo-and-more/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 100 State of Play of Immersive Audio – Past, Present & Future (SXSW 2024)

Summary

In this 100th-anniversary episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles travel to the SXSW conference in Austin, Texas to host a panel discussion on the State of Play of Immersive Audio – Past, Present & Future. We proudly feature our special guests the Segment Manager for Immersive and Experiential Applications at HOLOPLOT – Natalia Szczepanczyk and the Co-Founder and CTO of Audioscenic Limited – Marcos Simón.

This panel highlights the key developments that have defined the immersive audio industry for the past decade, reflects on the current trends and looks to the future. Our expert guests cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices and specialist virtual training and immersive media production. In an era where audio experiences are becoming increasingly integral to entertainment, gaming, virtual reality, and beyond, understanding the latest innovations and market dynamics is crucial. We discuss spatial audio, content creation, consumer adoption, and market challenges and opportunities.

Natalia Szczepanczyk (HOLOPLOT)

Natalia Szczepanczyk is the Segment Manager for Immersive and Experiential Applications at HOLOPLOT. She has a design and consultancy background and previously worked with loudspeaker manufacturer Genelec and consultancies Mouchel and Buro Happold. Natalia specialises in audio system design and acoustics for experiential audience experiences within the themed entertainment and experiential sectors.

Marcos Simón (AUDIOSCENIC)

Marcos Simón is the Co-Founder and CTO of Audioscenic Limited.  He is a world expert in sound beamforming technologies and audio signal processing that turned into an entrepreneur to change the way people currently consume spatial audio.  Marcos Simón graduated in 2010 from the Technical University of Madrid with a B.Sc. in Telecommunications. Later he joined the University of Southampton where he pursued a PhD in using sound beamforming to improve audibility in hard-of-hearing people. He later did post-doctoral research in spatial audio at the same institution and went on to co-found Audioscenic in 2019. Marcos is currently focused on the commercialisation of Audioscenic technology and on liaising with the wider audio industry advocating for making spatial audio a present reality. Marcos combines his innovation passion with a love for cooking, sailing and DJing electronic music.

Monica Bolles (Resonant Interactions)

Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1-channel surround system. Since then she has been continuously building toolsets in Max MSP to create large textured soundscapes that explore space, movement, and interaction. She is both a technician and an artist. She works to help artists and composers translate their work to spatial environments while at the same time creating and producing her own works that have been exhibited in large-scale multi-channel speaker arrays ranging in size from 8 to 140 channels. She is currently co-host of the Immersive Audio Podcast and helps to host the Spatial Audio Meetups organized by NOTAM.

Oliver Kadel (1.618 Digital)

Oliver Kadel is a multi-award-winning 3D sound designer, recording and mixing engineer based in London, UK. Since 2014 he’s worked on over 200 projects delivering spatial and interactive audio for new-generation immersive media including VR, MR, AR and 360, covering a broad range of sectors from virtual training and branded content to films, gaming, and location-based installations.  In early 2018, Oliver and his team launched the Immersive Audio Podcast which hosts industry experts and influential guests discussing all areas of immersive audio and the XR industry.

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Shownotes

SXSW – https://schedule.sxsw.com/2024/events/PP132288

Natalia Szczepanczyk – https://www.linkedin.com/in/nszcz/

HOLOPLOT – https://holoplot.com

Marcos Simón – https://www.linkedin.com/in/drmfsg/

AUDIOSCENIC – https://www.audioscenic.com/

Monica Bolles – https://www.linkedin.com/in/monica-bolles/

Oliver Kadel – https://www.linkedin.com/in/oliverkadel/

Our Sponsors

HHB Communications is the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 98 Treble Technologies – Next Generation Acoustic Simulation (Part 1)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world’s leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

In this first part, we meet Treble’s core founding team members, where the CEO Finnur Pind tells a full story of what motivated them to start the company. You will learn what acoustic simulation is, how the Treble platform works across different use cases and you will hear a real-time binaural audio demo of Treble auralization. 

Dr Finnur Pind, CEO & Founder

Finnur has 15+ years’ of experience in sound simulation technology, spatial audio, computational mathematics, and software engineering, as well as considerable experience in management and public speaking. Finnur is a globally recognized thought leader within the acoustics and audio industries and a recurring keynote speaker at various audio and startup events. His PhD research at DTU was done in collaboration with Henning Larsen Architects, a global leader in sustainable and tech-driven architecture. Prior to his PhD research work, he was an acoustic consultant at EFLA Consulting Engineers for 3 years and a software engineer at Síminn for 2 years. Finnur’s responsibilities within Treble are mainly focused on driving the longer-term and big-picture strategy of the company as well as supporting the company’s various teams and managers in obtaining the company’s goals. Since the founding of Treble, Finnur has participated in and won numerous competitions & awards.

Jesper Pedersen CPO & Founder

10 years of experience in acoustic simulations, virtual prototyping, and product development. Jesper spent 6 years at Oticon (a producer of hearing aids) as a lead simulation specialist. After that, he ran his acoustic consultancy before joining forces with Finnur to start Treble Technologies. Jesper’s responsibilities within Treble are primarily to lead the product development at Treble and to work on the company’s overall strategy.

Gunnar P. Hauksson CCO & Co-Founder

Over a decade of experience in sales- and marketing management, entrepreneurship and business development. Extensive experience in sales- and marketing management (8 years in Key account management, and as a sales and marketing manager at Iceland’s largest IT company) as well as project management. Gunnar founded and managed other software start-ups in the past. Gunnar is responsible for business development, business strategy, sales channel development and customer success at Treble.

Aslaug Gisladottir UX Front-end Developer

With 8 years of front-end development expertise, Aslaug has cultivated her skills in diverse environments. Her journey began at iQmetrix where she developed contactless Restaurant & Hospitality solutions as well as Virtual Queuing for physical retail locations. Later, she contributed her talents to Shopify’s Brand and Audience Expansion Marketing UX team, leading development efforts for various marketing initiatives. Now in her role as a UX Front-end Developer at Treble, she specialises in tackling challenges with a user-first mindset. Her guiding question at Treble is simple yet powerful: How can we, at Treble, create the best user experience for our users.

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Show Notes

Treble Technologies Website – https://www.treble.tech/

Treble Technologies Validation Cases – https://docs.treble.tech/validation

Start your Full 30-day Free Treble Trial – https://www.treble.tech/free-trial

Finnur Pind Linkedin – https://www.linkedin.com/in/finnurpind/

Jesper Pedersen Linkedin – https://www.linkedin.com/in/pedersenjesper85/

Gunnar P. Hauksson Linkedin – https://www.linkedin.com/in/gunnarpetur/

Aslaug Gisladottir Linkedin – https://www.linkedin.com/in/aslaugsollilja/

Our Sponsors

HHB Communications is the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 97 Patrick Cairns (AudioLab, Immersive Network Music Performance)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the remote audio network engineer and PhD candidate at AudioLab, the University of York – Patrick Cairns from Glasgow, Scotland.

Patrick graduated from Glasgow Caledonian University (2019) with a BSc in Audio Systems Engineering. Patrick has since achieved an MSc by research in Audio Technology at the Audiolab, University of York (2021), where they currently continue their research as a PhD student. Patrick’s research explores the development, application and evaluation of bleeding-edge network music performance systems, with a focus on immersive audio. This work investigates how spatial audio and virtual acoustics can be applied to make network music experiences more like live performance, and examines the effect this can have on the way we interact with one another musically in shared virtual spaces. Patrick’s research also includes high-impact industry collaboration within the MINERVA project. Beyond academia, Patrick is an avid enthusiast of all things audio and has experience in various roles across the industry, including broadcast, live sound, sound for film, and music recording and production.

Patrick discusses in depth the current advancements in remote spatial audio networking for a range of industry use cases covering the core technology, signal flow and production workflows.

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Show Notes

Patrick Cairns Linkedin – https://www.linkedin.com/in/patrick-cairns-178387248/  

Patrick Cairns AudioLab – https://audiolab.york.ac.uk

University of York – https://www.york.ac.uk/

Musical Interactions in Networked Experiences using Real-time Virtual Audio (MINERVA) – https://audiolab.york.ac.uk/minerva/

Scalable Audio Frameworks For Immersive Realtime Experiences (SAFFIRE) – https://audiolab.york.ac.uk/saffire/

AudioLab’s Spatial Audio Library, York – Huddersfield Networked Performance – https://audiolab.york.ac.uk/library/york-huddersfield-performance/

Evaluation of Metaverse Music Performance With BBC Maida Vale Recording Studios – https://www.aes.org/e-lib/browse.cfm?elib=22139

Recording Music in the Metaverse: A case study of XR BBC Maida Vale Recording Studios – https://www.aes.org/e-lib/browse.cfm?elib=21842

Immersive Network Music Performance: Design and Practical Deployment of a system for Immersive Vocal Performance – https://www.aes.org/e-lib/browse.cfm?elib=20918

Parametric Evaluation of Ensemble Vocal Performance Using an Immersive Network Music Performance Audio System – https://secure.aes.org/forum/pubs/journal/?elib=21541

AES Paper: Context-Based Evaluation of the Opus Audio Codec for Spatial Audio Content in Virtual Reality – https://www.aes.org/e-lib/browse.cfm?elib=22037

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 90 Halina Rice (Electronic Music Production & Live Performance)

Summary

This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. 

Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance.

Halina talks about the process of producing and preparing for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems.

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Newsboard

Our friends at the Sennheiser Ambeo Mobility team are on the lookout for a Senior Audio Engineer, check out the link for more details – https://www.linkedin.com/jobs/view/3725223871/

Show Notes

Halina Rice Website – https://www.halinarice.com/

Halina Rice Linkedin – https://www.linkedin.com/in/halina-rice-322b441/

Halina Rice Instagram – https://www.instagram.com/halinarice_music/

Creating with L-ISA Studio x Halina Rice – https://www.youtube.com/watch?v=eouXXJwmXO4

HALINA RICE – IMMERSIVE LIVESET AT EARTH, LONDON – https://www.youtube.com/watch?v=339pQhXJnVE

Halina Rice performing live in The Blueprint – https://www.youtube.com/watch?v=3FAtoOR5tXM

AOMedia Advances the Audio Innovation Era with First-ever Audio Specification Offered Under Its Royalty-free License – https://aomedia.org/press%20releases/AOMedia-Advances-the-Audio-Innovation-Era/

HARMAN Professional Solutions To Acquire FLUX SOFTWARE ENGINEERING – https://news.harman.com/releases/harman-professional-solutions-to-acquire-flux-software-engineering

Episode 45 Guillaume Le Nost (L-Acoustics) – https://immersiveaudiopodcast.com/episode-45-guillaume-le-nost-l-acoustics/

Episode 57 Hugo Larin (Flux:: Immersive – SPAT Revolution) – https://immersiveaudiopodcast.com/episode-57-hugo-larin-flux-immersive-spat-revolution/

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Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.