Episode 91 SXSW 2024 Panel Acceptance Announcement

Spatial Audio

Viewing posts tagged Spatial Audio

Episode 91 SXSW 2024 Panel Acceptance Announcement

Summary

We have a big announcement to make – Immersive Audio Podcast are going to SXSW 2024!

We are hosting the panel “State of Play of Immersive Audio: Past, Present & Future”.

It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future.

Our expert guests will feature Audioscenic Limited covering binaural audio over speakers on consumer devices and HOLOPLOT discussing spatial audio for large-scale immersive events. We’ll moderate the panel as well as discuss our own work in the space of interactive live performance in immersive spaces and spatial and interactive sound design in immersive media production.

Audioscenic – https://www.audioscenic.com/

HOLOPLOT – https://holoplot.com/

If you’d like to learn more about our panelists go to your favorite podcast app or our website and check out Episodes 75/76 featuring Audioscenic (Binaural Audio Over Speakers) and Episodes 77/85 HOLOPLOT (3D Audio – Beamforming and Wave Field Synthesis).

Our audience will receive a comprehensive overview of what defines immersive audio as a whole in the modern multifaceted world of digital media. We’ll provide an overview of core technologies, formats and distribution platforms along with associated challenges and opportunities. Attentive audience members will get a range of unique perspectives from panel experts that can be helpful for education and business development.

This panel is aimed at Sound Engineers, Sound Designers, Musicians, Mixers, Gamers, Writers, Audio Tech Consumers, Academics, Immersive Content Makers and general Tech Enthusiasts…

If you’re planning to attend and would like to arrange to meet us, please get in touch via [email protected]

The panel will be recorded and released on our podcast channel as Episode 100th.

We’d like to thank all our listeners who voted for us and your continued support!

Listen to Podcast

Show Notes

Panel Details, State of Play of Immersive Audio: Past, Present & Future – https://schedule.sxsw.com/2024/events/PP132288

Episode 75 Audioscenic Binaural Audio Over Speakers (Part 1) – https://immersiveaudiopodcast.com/episode-75-audioscenic-binaural-audio-over-speakers-part-1/

Episode 76 Audioscenic Binaural Audio Over Speakers (Part 2) – https://immersiveaudiopodcast.com/episode-76-audioscenic-binaural-audio-over-speakers-part-2/

Episode 77 HOLOPLOT (3D Audio-Beamforming and Wave Field Synthesis) – https://immersiveaudiopodcast.com/episode-77-holoplot-3d-audio-beamforming-and-wave-field-synthesis/

Episode 85 Roman Sick (HOLOPLOT) – https://immersiveaudiopodcast.com/episode-85-roman-sick-holoplot/

Episode 90 Halina Rice (Electronic Music Production & Live Performance)

Summary

This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. 

Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance.

Halina talks about the process of producing and preparing for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems.

Listen to Podcast

Newsboard

Our friends at the Sennheiser Ambeo Mobility team are on the lookout for a Senior Audio Engineer, check out the link for more details – https://www.linkedin.com/jobs/view/3725223871/

Show Notes

Halina Rice Website – https://www.halinarice.com/

Halina Rice Linkedin – https://www.linkedin.com/in/halina-rice-322b441/

Halina Rice Instagram – https://www.instagram.com/halinarice_music/

Creating with L-ISA Studio x Halina Rice – https://www.youtube.com/watch?v=eouXXJwmXO4

HALINA RICE – IMMERSIVE LIVESET AT EARTH, LONDON – https://www.youtube.com/watch?v=339pQhXJnVE

Halina Rice performing live in The Blueprint – https://www.youtube.com/watch?v=3FAtoOR5tXM

AOMedia Advances the Audio Innovation Era with First-ever Audio Specification Offered Under Its Royalty-free License – https://aomedia.org/press%20releases/AOMedia-Advances-the-Audio-Innovation-Era/

HARMAN Professional Solutions To Acquire FLUX SOFTWARE ENGINEERING – https://news.harman.com/releases/harman-professional-solutions-to-acquire-flux-software-engineering

Episode 45 Guillaume Le Nost (L-Acoustics) – https://immersiveaudiopodcast.com/episode-45-guillaume-le-nost-l-acoustics/

Episode 57 Hugo Larin (Flux:: Immersive – SPAT Revolution) – https://immersiveaudiopodcast.com/episode-57-hugo-larin-flux-immersive-spat-revolution/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 89 John-Henry Dale & Merijn Royaards (Sonic Sphere)

Summary

This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

In this episode of the Immersive Audio Podcast, Monica Bolles is joined by musicians and audio engineers John Henry Dale and Merijn Royaards from Miami, US.

John Henry Dale is an immersive media artist, musician and entrepreneur focused on live spatial audio and video performance, based between Miami and New York. He holds an MSc in Digital Composition and Performance from the University of Edinburgh and composes, performs, and produces music across a range of genres from electronica, jazz, funk, Latin, global bass and ambient, to avant-garde and serialist composition projects. He has also worked extensively in the confluence of IT, Web, AV, Live Streaming, and Immersive Media technology at The Regional Arts and Culture Council, New World Symphony, Hive Streaming and Linkedin.  Most recently in July of 2023, he worked with Merijn Royaards and the Sonic Sphere project to help create custom spatial audio mixes in SPAT, Reaper and Ableton Live of selected works for the Sonic Sphere residency at the Shed and also created a personalised spatial audio mix and listening session for Mike Bloomberg and Marina Abramovic. John Henry performed his live music for his “In Viridi Lux” spatial audio performance project inside the Sonic Sphere as part of a 2023 Miami Individual Artist grant funded by the National Endowment for The Arts and the Miami-Dade Cultural Affairs Department.

Merijn Royaards is a sound architect, researcher, and performer guided by convoluted movements through music, art, and spatial studies. The interaction between space and sound in cities with a history/present of conflict has been a recurring theme in his multimedia works to date. His 2020 awarded doctoral thesis explores the state-altering effects of sound, space, and movement from the Russian avant-garde to today’s clubs and raves. He is one part of a critical essay film practice with artist-researcher Henrietta Williams and teaches sound design for film and installation art at the Bartlett School of Architecture.

JH and Merijn talk about the evolution of Sonic Sphere as a concept, playback system and performance space. They talk about the practical aspects of crafting and experiencing different spatial audio content within the spherical structures.

Listen to Podcast

Newsboard

Our friends at the Sennheiser Ambeo Mobility team are on the lookout for a Senior Audio Engineer, check out the link for more details – https://www.linkedin.com/jobs/view/3725223871/

Show Notes

John Henry Dale Linkedin – https://www.linkedin.com/in/johnhenrydale/

John Henry Dale Website – https://johnhenrydale.com/

Merijn Royaards – https://www.linkedin.com/in/merijn-royaards-82867a273/

Sonic Sphere – https://www.sonic-sphere.com

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 88 Dave Marston & Matt Firth (BBC R&D)

Summary

This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the members of the BBC R&D Audio team Dave Marston and Matt Firth from the United Kingdom.

Dave is part of the audio team in BBC R&D, having joined the corporation in 2000. His role in the audio team is mainly involved in the development of the Audio Definition Model (ADM), Next Generation Audio (NGA), and standardisation.   His main area of standardisation work for many years has been at the ITU, representing both the BBC and the UK. Over this period, he has been involved in the standardisation of the ADM, Serial ADM, and the BW64 file format, as well as other related standards and reports. Over many years Dave has worked closely with the EBU and currently chairs the AS-PSE group on personalised sound experiences. One area the group is currently working on is a production profile for the ADM. Past EBU work includes audio codec subjective testing, the BWAV file format, and other ADM-related projects.  Dave has also worked on many collaborative projects over many years, some of which were EU-funded projects (such as ICoSOLE and Orpheus) and some were part of the BBC’s Audio Research Partnership working with Universities.   The most recent area of ADM-related work Dave has been involved in is looking at its use in live production scenarios. This work has included a live trial of Serial ADM, the ADM-OSC protocol, and NGA codecs with the 2023 Eurovision Song Contest.

Matt Firth is a Project R&D Engineer in the Audio Team at BBC Research and Development and leads a workstream on the production of audio experiences. Matt joined BBC R&D in 2015 and has been working on audio production tools and workflows for the past 8 years with a particular focus on Next Generation Audio (NGA) and spatial audio. His work with the BBC has included developing spatial audio tools for live binaural production at scale for the BBC Proms and developing the production tools used for the ORPHEUS project which demonstrated an end-to-end object-based media chain for audio content. Matt has also been involved in standardisation work around the Audio Definition Model (ADM) through the ITU since 2019. He is part of the development team behind the EAR Production Suite which facilitates NGA production using ADM. Recently, Matt was involved in running the live ADM production trials for the Eurovision Song Contest. He also developed some of the production tools and rendering software used during the trial.

We talk about the Next Generation Audio for Live Event Broadcasting, covering aspects such as immersion, interactivity, personalisation and workflows featuring cutting-edge codecs and metadata for Audio Definition Model (ADM), Serial ADM (S-ADM), and OSC-ADM.

Listen to Podcast

Newsboard

Our friends at the Sennheiser Ambeo Mobility team are on the lookout for a Senior Audio Engineer, check out the link for more details – https://www.linkedin.com/jobs/view/3725223871/

Show Notes

Dave Marston Linkedin – https://www.linkedin.com/in/dave-marston-5231961/

Matt Firth Linkedin – https://www.linkedin.com/in/matt-firth-mf/

BBC R&D Website – https://www.bbc.co.uk/rd

BBC R&D Blog – https://www.bbc.co.uk/rd/blog

Live Next Generation Audio trial at Eurovision 2023 – https://www.bbc.co.uk/rd/blog/2023-06-eurovision-next-generation-audio

The EAR Production Suite (EPS) – https://ear-production-suite.ebu.io/

L-ISA – https://l-isa.l-acoustics.com/

New AirPods Pro Support ‘groundbreaking ultra-low latency audio protocol’ for Vision Pro – https://www.roadtovr.com/apple-vision-pro-low-latency-audio-protocol-airpods-pro/

Razer is Releasing Noise Cancelling Wireless Earbuds for Quest 3 – https://www.roadtovr.com/razer-quest-3-noise-cancelling-earbuds/

Audiomovers release landmark plugin Binaural Renderer for Apple Music – https://audiomediainternational.com/audiomovers-release-landmark-plugin-binaural-renderer-for-apple-music/

SPAT Revolution Now Supports Audio-Technica’s BP3600 Immersive Audio Microphone – https://audioxpress.com/news/spat-revolution-now-supports-audio-technica-s-bp3600-immersive-audio-microphone

Sphere Las Vegas – https://www.thespherevegas.com/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 86 Daniel Higgott & Luke Swaffield (Innovate Audio)

Summary

This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by theatre sound designer and engineer at Autograph Sound – Luke Swaffield and co-founder and lead developer at Innovate Audio Daniel Higgott from London, United Kingdom.

Daniel Higgott is a software developer and sound engineer. He has worked in live audio for over 15 years and has a career spanning theatre, music and live events. He has worked as a sound operator, mixing major West End musicals and touring productions. Daniel has also worked as a sound designer, programmer and associate sound designer for a variety of companies.  Daniel is an experienced macOS and iOS software developer. Through his work with Innovate Audio, his software is installed on over 10,000 devices worldwide. Daniel specialises in software for the live events industries and enjoys being able to use his own software tools alongside his work in live audio.  Daniel has twin toddlers, and when he’s not working he loves being able to spend time with them and watch them grow up. Daniel Higgott trained at the Liverpool Institute for Performing Arts. 

Recent creative credits include Sound Design credits: Frameless Immersive Art Gallery (Marble Arch), When the Rain Stops Falling (RADA), Jack and the Beanstalk (Hackney Empire 2021), When Darkness Falls (Park Theatre and UK Tour), In the Mood (Mountview), Candide (Mountview), Dick Whittington (Hackney Empire 2019), Aladdin (Hackney Empire 2018), Growl (UK Tour), A Spoonful of Sherman (UK and Ireland Tour). Associate Sound Design credits: Moulin Rouge! The Musical (Piccadilly Theatre, London), Epochal Banquet (Dubai Expo 2020), Secret Cinema Presents: Casino Royale, Moll Flanders (Mercury Theatre, Colchester), Secret Cinema X: Tell No One – The Handmaiden, Our Country’s Good (Royal Alexandra Theatre, Toronto), Good People (Noel Coward, London). Audio Programmer credits: Secret Cinema Presents: Romeo & Juliet, Secret Cinema Presents: Moulin Rouge, Secret Cinema Presents: 28 Days Later, Secret Cinema: Tell No One – Dr. Strangelove, All My Sons (Apollo Theatre, London).

Luke Swaffield has worked on a variety of theatre and events as a Sound Designer for the past 15 years. Luke has extensive Audio and Show Control programming experience and alongside the team at Autograph Sound has developed systems to provide Audio and Control data across large sites for complex productions. Luke specialises in working in large-scale immersive and non-linear performances and some of his past work as a Sound Designer includes; ‘Peaky Blinders: The Rise (London & Riyadh), ‘Saw: The Escape Experience’, ‘Dr Who Time Fracture’ (London) & ‘Monopoly Life-Sized’ (London & Riyadh). Since 2016 Luke has also worked extensively as a Sound Designer and Show Control Programmer for Secret Cinema’s events in bespoke locations around London and abroad, both indoors and outdoors. Luke’s previous credits for Secret Cinema include; ‘Guardians of the Galaxy’ (London), ’Bridgerton’ (London), ’Stranger Things’ (London & LA), ’Casino Royale’ (London & Shanghai), ‘Romeo & Juliet’, ‘Blade Runner’, ‘Moulin Rouge’, ‘Project Spring’, ’Dirty Dancing’, ‘28 Days Later’ and ‘Dr Strangelove’. Luke has also supported other companies with immersive events including as a Sound Designer on Les Enfants Terribles’ ‘Stella Artois Time Portal’, as an Audio Producer on DotDotDot’s immersive production of ‘Jeff Wayne’s War of The Worlds and Creative Agency Collider as Sound Designer on ‘League of Legends European 10th Anniversary’ at the Excel Centre, London. In the theatre world Luke’s past Sound Design credits include: ‘The Curious Case of Benjamin Button The Musical’ (Southwark Playhouse Elephant, London), ’TRAPLORD’ (180 Strand, London), ’Pride & Prejudice* (*Sort Of)’ (Criterion Theatre, London) ’Anything Goes’ (The Other Palace, London), ‘Parade’ (The Other Palace, London) ‘Shakespeare’s Rose Theatre’ (Blenheim Palace), ‘The Limit’ (Embassy Theatre, London), ‘Catch Me’ (Embassy Theatre, London), ‘Forgotten’ (Arcola, London), ‘The Full Monty’ (UK Tour), ‘The Legend of Sleepy Hollow’ (The Other Palace, London), ‘Big Fish The Musical’ (The Other Palace, London), ‘Billy The Kid’ (Leicester Curve), ‘Stay Awake, Jake’ (The Vaults Waterloo, London) and ‘The Wasp’ (Trafalgar Studios, London). Luke is a full-time member of the Sound Design department at Autograph Sound. Autograph Sound is Europe’s leading Sound Design and supply company with an unparalleled 45-year history. They are currently designing and/or supplying amongst others; ‘Moulin Rouge’, ‘Frozen’, ’Hamilton’, ‘Guys & Dolls’, ‘Cabaret’, ‘Les Misérables’ and ‘Harry Potter and the Cursed Child’. For a full list of current and past productions please visit www.autograph.co.uk.

Dan and Luke talk about the world of theatre sound and immersive live events and the fast adoption of spatial audio which offers creative opportunities and the need for innovative solutions.

Listen to Podcast

Newsboard

Our friends at the Sennheiser Ambeo Mobility team are on the lookout for a Senior Audio Engineer, check out the link for more details – https://www.linkedin.com/jobs/view/3725223871/

Show Notes

Daniel Higgott Linkedin – https://www.linkedin.com/in/daniel-higgott-62b0341b7

Luke Swaffield – https://www.linkedin.com/in/luke-swaffield-0a278482/

Innovate Audio Website – https://innovateaudio.co.uk/

Autograph Website – https://www.autograph.co.uk/

panLab Console – https://innovateaudio.co.uk/panlab-console/

panLab 3 – https://innovateaudio.co.uk/panlab/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 85 Roman Sick (HOLOPLOT)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the CEO of HOLOPLOT – Roman Sick from Berlin, Germany.

Roman is the CEO of the Berlin-based pro audio company, HOLOPLOT. A graduate economist and entrepreneur, he took over the leadership of the company in 2016. Roman has scaled HOLOPLOT at incredible speed, now employing upwards of 130 people across several global sites. His enthusiasm for HOLOPLOT was sparked because of his personal passion for music and audio as well as his conviction that this unique technology has the potential to radically revolutionise the status quo in the pro-audio Industry. In his tenure, Roman has led HOLOPLOT to success on multiple industry-redefining projects – perhaps most notably the appointment of HOLOPLOT as the official audio technology partner for the MSG Sphere in Las Vegas.

Roman explains the differences between the core features of the recently released X2 Matrix Array and its big brother X1 and we talk about how HOLOPLOT became the audio partner of choice for the long-anticipated, groundbreaking immersive venue – the MSG Sphere in Las Vegas.

Listen to Podcast

Newsboard

Our friends at the Sennheiser Ambeo Mobility team are on the lookout for a Senior Audio Engineer, check out the link for more details – https://www.linkedin.com/jobs/view/3725223871/

Show Notes

Roman Sick LinkedIn – https://www.linkedin.com/in/romansick/

HOLOPLOT Website – https://holoplot.com/

X1 Matrix – https://holoplot.com/systems/

X2 Matrix – https://holoplot.com/systems/x2/

HOLOPLOT Plan Software – https://holoplot.com/?/software/

Episode 77 HOLOPLOT (3D Audio-Beamforming and Wave Field Synthesis) – https://immersiveaudiopodcast.com/episode-77-holoplot-3d-audio-beamforming-and-wave-field-synthesis/

MSG – https://www.msg.com/madison-square-garden

The Sphere Las Vegas – https://www.thespherevegas.com/

HOLOPLOT Official Rental Provider – https://www.ct-group.com/uk/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 84 Alejandro Cabrera (Audio Brewers)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Audio Software Developer at Audio Brewers – Alejandro Cabrera from Athens, Greece.

Alejandro Cabrera is an Audio Software Developer and the Founder of Audio Brewers. Originally from Colombia, currently based in Athens, Greece. He studied Modern Music with an Emphasis in Jazz (Taller de Musics, Barcelona – Spain), BA (Hons) in Music Production and Sound Engineering (University of Wales), and MSc in Sound Design (Edinburgh Napier University). Alejandro has been developing audio tools for over 10 years, including his first Sample Library ‘kFootsteps’.  While working at 8Dio Productions as a producer and later a creative director, Alejandro was involved in the development of over 100 Sample Libraries. Additionally, he participated in the development of the Sequential Dave Smith’s Prophet X/XL which won the TEC Award for Best New Musical Instrument in 2019.  Alejandro founded Audio Brewers in 2020, the first company to develop Virtual Instruments recorded, mixed, and delivered in Ambisonics, for dedicated immersive audio productions.

We talk about their unique set of tools and features for spatial audio designed for a fast workflow for different creative applications and Alejandro explains his concept of impressionism in immersive audio.

Listen to Podcast

Show Notes

Alejandro Cabrera LinkedIn – https://www.linkedin.com/in/alejocazu/

Audio Brewers Website – https://www.audiobrewers.com/

Audio Brewers Youtube Channel – https://www.youtube.com/audiobrewers

ab Encoder – https://www.audiobrewers.com/plugins/p/ab-encoder

ab PitchShifter – https://www.audiobrewers.com/plugins/p/ab-pitchshifter

ab Stutter – https://www.audiobrewers.com/plugins/p/ab-stutter

Audio for extended realities: A case study informed exposition – https://shorturl.at/gjxD3

Sound Experience Survey: Fulldome and Planetariums – https://www.ips-planetarium.org/news/632118/IPS-Sound-Survey.htm

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 83 SXSW 2024 Panel Picker Announcement

Summary

SXSW 2024 Panel Picker Announcement 📢 “State of Play of Immersive Audio: Past, Present & Future”

It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024.

With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our four expert guests and moderators Audioscenic, HOLOPLOT, 1.618 DIGITAL, Monica Bolles will cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices, virtual training for VR and immersive media production.

Listen to Podcast

Show Notes

Please support our idea and give us your vote!

Voting link -> https://panelpicker.sxsw.com/vote/132288

Voting Deadline Midnight 20th of August 2023.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 82 Les Stuck (Meow Wolf)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the musician and Senior Sound Technologist at Meow Wolf – Les Stuck from New Mexico, US.

Les began working in spatial audio while working for the Ensemble Modern and the Frankfurt Ballet in Frankfurt, Germany. He designed the touring six-channel sound system for Frank Zappa’s Yellow Shark Tour, which included a 6-channel ring microphone. He then worked at IRCAM in Paris, where he built several spatializers in Max/FTS – a 6-channel version for Pierre Boulez’s …explosante-fixe… premiere, an unusual 8-channel version specifically adapted to classical opera houses for Philippe Manoury’s opera 60e Parallèle, and a signal-controlled panner that allowed extremely fast movement. He designed a 7-channel sound system at Mills College that featured an overhead speaker and built a variety of spatializers for students and guest composers. To celebrate the 50th anniversary of John Chowning’s seminal work on the digital simulation of sound spatialization, Les realized a version of his algorithm for release with Max/MSP in 2021, including panned reverb and the Doppler effect, all controlled at signal rate. Currently Les works at Meow Wolf, where he designs interactive sound installations and acoustical treatments. He has developed several spatial plugins for Ableton Live, which typically include a binaural output to preview the results in headphones before going on-site. He led a collaboration with Spatial, Inc for Meow Wolf’s installation at South by Southwest, and did extensive testing of Holoplot speakers for a future Meow Wolf project.

Les talks about his extensive career, working with spatial audio since the 1980s, including projects with Frank Zappa, IRCAM, Cycling74, and we dive into the topic of interactive spatial audio for physical installations.

Listen to Podcast

Show Notes

Les Stuck Website –  https://www.lesstuck.com/

LinkedIn – https://www.linkedin.com/in/lesstuckartandtechnology/

Meow Wolf Website – https://meowwolf.com/

QSYS – https://www.qsys.com/products-solutions/q-sys/software/q-sys-designer-software/

Audio for extended realities: A case study informed exposition – https://shorturl.at/gjxD3

Sound Experience Survey: Fulldome and Planetariums – https://www.ips-planetarium.org/news/632118/IPS-Sound-Survey.htm

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 81 Felix Deufel & Paul Hauptmeier (ZiMMT)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound artists and co-founders (ZiMMT) Felix Deufel and Paul Hauptmeier, from Leipzig, Germany.

Felix Deufel is a sound artist focusing on sound and space, spatial hearing, and the significance of soundscapes for both humans and the environment. His artistic works encompass room installations, compositions, field trips, and research. Deufel is the founder of Not a Number Studio, which is currently developing 3D audio software. In 2020, he established the Centre for immersive Media art, Music, and Technology (ZiMMT) in Leipzig, providing a platform for interdisciplinary collaboration and innovation in the realms of immersive media art and technology.

Paul Hauptmeier, born in 1993 in Jakarta, is a composer and sound artist based in Leipzig. He studied electroacoustic composition with Robin Minard and Maximilian Marcoll at the University of Music FRANZ LISZT Weimar and at the “University of California San Diego” with Katharina Rosenberger, Natacha Diels and Miller Puckette. Since 2009 he works together with Martin Recker as an artist duo in the field of composition, sound and multimedia art. In addition to works for theatre and opera, live electronics, radio and electro-acoustic music, their focus lies on sound installations and multichannel audio productions. Since October 2022 they work and teach in the field of sound art at the art university Burg Giebichenstein in Halle Germany. Additionally, they teach spatial composition at the University for Music and Theatre Leipzig. He is a founding member of the ZiMMT (Center for Immersive Media Art, Music and Technology) in Leipzig, where he conducts research in the field of spatial audio and organises workshops, panels, concerts and exhibitions on the subject. Besides multichannel-based 3D audio, he has a strong interest in augmented reality in the field of sound and multimedia art. His latest work in this realm was a large-scale multi-media installation for lasers, position tracking and binaural audio and was shown at the Biennale Musica 2022 in Venice.

Felix and Paul talk about the founding of the Center for Immersive Media Art, Music and Technology (ZiMMT) as an independent organisation and Spatial Audio Network Germany (SANG) initiative collectively aimed at educating and nurturing artists who want to learn and incorporate spatial audio in their artwork. 

Listen to Podcast

Show Notes

Felix Deufel – https://www.linkedin.com/in/felix-deufel-4494ba10a/

Paul Hauptmeier – www.hauptmeier-recker.de

Not a number Studio – https://notanumber.space

ZiMMT – https://zimmt.net/en/

Spatial Audio Network Germany – https://spatialaudionetwork.de/en/about-sang/

Hybrid Space Lab Berlin – https://hybridspacelab.net/

Spatial Connect for Wwise – https://shorturl.at/buFT2

Audio for extended realities: A case study informed exposition – https://shorturl.at/gjxD3

Sound Experience Survey: Fulldome and Planetariums – https://www.ips-planetarium.org/news/632118/IPS-Sound-Survey.htm

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.