Episode 127 Katia Sochaczewska (ECHO Project)

Spatial Audio

Viewing posts tagged Spatial Audio

Episode 127 Katia Sochaczewska (ECHO Project)

Announcement

We’re excited to announce the sixth instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

We proudly present the senior technical consultant for audio and visual applications at HHB Communications – John Johnson. In this session, we’ll explore the Sony 360 Virtual Mixing Environment. We’ll cover all steps of the process, from capturing personalised HRTF in person to novel studio workflow strategies.

360VME is an innovative sound technology that uses headphones to reproduce the sound field environment of the studio with high precision. 360VME supports music, post-production, game audio creators, consumers and enthusiasts by reproducing the sound field of a multi-channel studio with headphones so that they can create spatial sound content from virtually anywhere. HHB has been selected by Sony Europe as the first and exclusive partner for the UK. The Technical Support team has been fully trained on providing the measurement process to creators across the country.

We’re looking forward to seeing you there!

Event Sign Up Page

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the music producer and immersive audio researcher Katia Sochaczewska. We discuss Katia’s journey into spatial audio and her involvement with a wide range of research projects on psychoacoustics, accessibility, and perceptual evaluation of binaural rendering.

Katia brings her understanding of psychoacoustics directly into her mixing and productions. She holds a PhD in Ambisonic perception from AGH University in Kraków, and is currently associated with the University of York, where she’s involved in the perceptual evaluation and development of the Open Binaural Renderer. As a co-founder of Sonic Architects, she’s also helping shape the broader Eclipsa Audio ecosystem for content creators. Passionate about making immersive audio more accessible, Katia shares knowledge and builds resources that help composers, producers, and engineers find their way into spatial production. It’s also why she’s drawn to open-source formats and co-created the ECHO Project for immersive orchestral recording, all driven by a deep understanding of how we compose, produce, and actually perceive sound in space.

Show Notes

Katia Sochaczewska  LinkedIn

Katia Sochaczewska Portfolio 

Exploring The Cinematic Hemisphere For Orchestra

ECHO Project: A New Chapter in Immersive Orchestral Recording  

ECHO Project – The Database: A Groundbreaking Resource For Immersive Audio Exploration  

The ECHO Project – An Amazing Experience Into New Sound Concepts At AIR Studios ew-sound-concepts-at-air-studios 

Immersive audio insights: Katia Sochaczewska on listening beyond stereo 

The Open Binaural Renderer for Eclipsa Audio

AlterFMF 

Listen to Podcast

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 124 John Wills (POSITIVE AMBISONICS)

Announcement

We’re excited to share that we’ll be presenting “Audible Dimensions: Expanding Story Through Spatial Audio” at SXSW 2026 in Texas.

Our panel will be moderated by the creative lead at Resonant Interactions and Immersive Audio Podcast co-host, Monica Bolles, and will feature special guests: The Director of Content Creation & Distribution Solutions at Dolby Laboratories, David Gould. The Director of Immersive Media at Meta – Eric Cheng. Senior Sound Technologist for Immersive Media at 1.618 DIGITAL – Oliver Kadel.

As storytelling expands into extended reality media, such as immersive films, VR, MR, AI glasses and location-based installations, spatial audio is emerging as one of the key narrative forces. With today’s advanced head-mounted display technology, audiences expect not just 3D visuals but equally rich immersive sound that conveys presence, space and movement. This panel explores the latest innovation in immersive sound technology and practical application from three different perspectives: software and hardware capabilities of hosting platforms, the spatial audio formats and content production workflows that bring these experiences to life.

See you soon in Austin!

Summary

In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the musician,  sound engineer, educator – John Wills from Tayvallich, Scotland.  
We discuss John’s initiative, Positive Ambisonics, a non-formal creative and educational residency programme focused on developing practical skills in recording and working with spatial audio.

John has been experimenting with sound recording from an early age. Starting with a family reel-to-reel tape recorder, before moving on to multitracking and looping cassettes on several machines. He spent the summer of 1978 at The Slade School of Art, helping his friend to make soundscapes for his finals with a VCS 3 synth and an eight-track recorder and was hooked. In the early 80’,s he discovered Eno’s ambient speaker system and recreated it with thirty car speakers for a very early spatial installation in London. He is also a musician and has toured internationally with two art noise bands on the Beggars Banquet label (Loop and The Hair & Skin Trading Co.), achieving top 40 albums. In 2017, John went to Orkney to work with BBC sound recordist Chris Watson, creating a quadraphonic piece for the Orkney Festival at St Magnus Cathedral in Kirkwall. During this time, Chris introduced John to ambisonic recording, and since then, he’s specialised in spatial sound production, working on spatial installations. During the COVID lockdown, he presented The Great John Cage Project Podcast, playing 4:33-minute recordings that people sent in of their environment. He co-created with Pinkie Maclure a live musical, ambisonic performance for eight speakers involving audio capture and manipulation performed four times as part of her three-month exhibition at the Centre for Contemporary Arts in Glasgow. Now he has created a small eight-speaker ambisonic studio called +VE on the fringe of the Scottish rainforest in Argyll, inviting artists of different disciplines to record in the studio and on location to experiment with spatial production techniques. Future projects are in Arctic caves and Irish bogs.

Show Notes

John Wills LinkedIn

Positive Ambisonics Official Website

Listen to Podcast

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 123 Dan Barry (Spatial Audio & AI)

Announcement

We’re excited to share that we’ll be presenting “Audible Dimensions: Expanding Story Through Spatial Audio” at SXSW 2026 in Texas.

Our panel will be moderated by the creative lead at Resonant Interactions and Immersive Audio Podcast co-host, Monica Bolles, and will feature special guests: The Director of Content Creation & Distribution Solutions at Dolby Laboratories, David Gould. The Director of Immersive Media at Meta – Eric Cheng. Senior Sound Technologist for Immersive Media at 1.618 DIGITAL – Oliver Kadel. As storytelling expands into extended reality media, such as immersive films, VR, MR, AI glasses and location-based installations, spatial audio is emerging as one of the key narrative forces.

With today’s advanced head-mounted display technology, audiences expect not just 3D visuals but equally rich immersive sound that conveys presence, space and movement. This panel explores the latest innovation in immersive sound technology and practical application from three different perspectives: software and hardware capabilities of hosting platforms, the spatial audio formats and content production workflows that bring these experiences to life.

See you soon in Austin!

Summary

In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the software engineer and researcher – Dan Barry from Dublin, Ireland.  We discuss Dan’s work and research in digital signal processing, data analytics and AI machine learning for projects centred around spatial psychoacoustics and sound source separation for music.

Dan is a 4-time startup founder with a PhD in audio signal processing. Throughout his career, he has focused on translating academic research into products, spinouts and licenses. In 2006, he established the Audio Research Group in the Dublin Institute of Technology and served as the manager there until 2011. The group grew to 12 researchers and produced a wide body of published work in music, speech, and audio signal processing, including several patents. In 2007, he licensed his audio source separation patent to Sony for use in the popular game Singstar on the PlayStation 3.

In 2011, he co-founded the music education startup, Riffstation, where he served as CEO until 2015, when it was acquired by Fender, where he served as Vice President of Research and Development. In 2018, he left Fender and co-founded the spatial upmixing company, VRX Audio. 

He returned to academia in 2020 and took up a research position at QxLab within the Insight Centre for Data Analytics at UCD. During that appointment, he designed and delivered Go Listen, an online subjective listening test platform which has been widely adopted by academia and industry. In 2021, he co-founded another startup, GuitarApp, which now provides free online guitar lessons and tools to over 350,000 visitors monthly.

Show Notes

Dan Barry LinkedIn

Go Listen! 

Binamix: A Python Library for Generating Binaural Audio Datasets.

BINAQUAL: A Full-Reference Objective Localisation Similarity Metric for Binaural Audio.

Binaspect: A Python Library for Binaural Audio Analysis, Visualisation & Feature Generation.

Systematic Evaluation of Time-Frequency Features for Binaural Sound Source Localisation. 

EgoMusic: An Egocentric Augmented Reality Glasses Dataset for Music. 

Listen to Podcast

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 122 Justin Gray (IMMERSED)

Announcement

We’re excited to share that we’ll be presenting “Audible Dimensions: Expanding Story Through Spatial Audio” at SXSW 2026 in Texas.

Our panel will be moderated by the creative lead at Resonant Interactions and Immersive Audio Podcast co-host, Monica Bolles, and will feature special guests: The Director of Content Creation & Distribution Solutions at Dolby Laboratories, David Gould. The Director of Immersive Media at Meta – Eric Cheng. Senior Sound Technologist for Immersive Media at 1.618 DIGITAL – Oliver Kadel.

As storytelling expands into extended reality media, such as immersive films, VR, MR, AI glasses and location-based installations, spatial audio is emerging as one of the key narrative forces. With today’s advanced head-mounted display technology, audiences expect not just 3D visuals but equally rich immersive sound that conveys presence, space and movement. This panel explores the latest innovation in immersive sound technology and practical application from three different perspectives: software and hardware capabilities of hosting platforms, the spatial audio formats and content production workflows that bring these experiences to life.

 See you soon in Austin!

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the award-winning bassist, composer, producer and engineer – Justin Gray from Toronto, Canada.  

We do a deep dive into Justin’s recently Grammy-nominated album IMMERSED, and what it takes to produce an album in spatial audio from the ground up, starting from the preproduction, writing, arranging, recording, editing, mixing, mastering and of course marketing and distribution.

Justin Gray is a leader in immersive audio, he has mixed and mastered thousands of songs in Dolby Atmos, collaborating with artists, producers, and labels worldwide. His credits as an immersive engineer include Olivia Rodrigo, Snoop Dogg, The Tragically Hip, Brandy, Mother Mother, Blue Rodeo, Arkells, Jann Arden, Karan Aujla, Mae Martin, Marcin, Lola Brooke, and Josh Ross.

Justin’s latest release, Immersed, is a cinematic visual album composed, recorded, and produced specifically for immersive audio. Featuring 38 musicians from around the world, the project places the listener at the centre of a global orchestra, with instruments and voices surrounding them from all directions. Each piece was written to unfold around the listener, evolving across a three-dimensional soundscape. 

A spatial vision guided the recording process; every sound was performed and captured with its place in the immersive field in mind. The result is an experience in which the Dolby Atmos mix isn’t a translation of the music; it is the music. 

A Juno Award winner and lifelong student of Indian classical music, Justin’s work reflects a deep commitment to cross-cultural collaboration and a desire to reimagine how music can be created, shared, and experienced.

Show Notes

Justin Gray Sound Website 

IMMERSED Album Trailer

Justin Gray YouTube 

Justin Gray LinkedIn

Listen to Podcast

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 116 Fränk Zimmer (Sounding Future)

Announcement

We’re excited to announce the third instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

We proudly present our guests from Amadeus, the Co-Founder and CEO – Fabio Kaiser, and the Co-Founder and CTO – Volker Werner. Amadeus developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls or theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. https://amadeus-acoustics.com/

In this session, we’ll do a deep dive into the science of active acoustics and cover tools and workflows featuring the newly released ART platform.

Event Sign Up Page

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the media artist, curator, and founder of Sounding Future – Fränk Zimmer from Graz, Austria.

Fränk Zimmer is a media artist, curator, and festival organiser. Originally trained as a communications engineer in Luxembourg, he later studied musicology in Graz and Vienna. His work combines open-source software and hardware in sound and media installations, both in public spaces and artistic contexts. Zimmer also works as a producer and co-curator of ORF musikprotokoll, a festival for contemporary and experimental music. In recent years, his focus has shifted to 3D audio and the development of interactive, web-based listening environments. In 2024, he launched Sounding Future, an online platform dedicated to exploring current technical and artistic innovations in music and audio art.

In this episode, we bring the spotlight on Sounding Future 3D music streaming service, along with an online platform aimed at providing educational resources for composers and spatial sound community. 

Show Notes  

Fränk Zimmer LinkedIn 

Sounding Future Official Website 

3D AudioSpace for Streaming 

3D AudioSpace Press release 

Innovative streaming with the 3D AudioSpace from Sounding Future 

Listen to Podcast

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 115 Andrew Knight-Hill & Emma Margetson (University of Greenwich)

Announcement

We’re excited to announce the third instalment of the Immersive Audio Podcast Masterclass series.

As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

We proudly present our guests from Amadeus, the Co-Founder and CEO – Fabio Kaiser, and the Co-Founder and CTO – Volker Werner. Amadeus developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls or theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. https://amadeus-acoustics.com/

In this session, we’ll do a deep dive into the science of active acoustics and cover tools and workflows featuring the newly released ART platform.

Event Sign Up Page

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the University of Greenwich Professor of Music and Sound Arts – Andrew Knight-Hill and the Acousmatic Composer and Sound Artist – Dr Emma Margetson from London, UK.

Professor Andrew Knight-Hill is a composer and researcher creating works that explore the interface between music and sound practice. His works have been heard internationally in film festivals and contemporary music concerts. He recently composed music and sound design for the immersive theatrical event “Over Lunan”, which was nominated for Outstanding Cultural Event as part of the 2022 Thistle Awards for Scottish Tourism. He is a Professor of Music and Sound Arts at the University of Greenwich; leader of the SOUND/IMAGE Research Centre; co-director of the Loudspeaker Orchestra Concert Series; convenor of the annual SOUND/IMAGE festival, and director of the Shared Hub for Immersive Future Technologies (SHIFT).

Dr. Emma Margetson is an acousmatic composer and sound artist. Her research interests include sound diffusion and spatialisation practices; site-specific works, sound walks and installations; audience development and engagement; and community music practice. She has received a variety of awards and special mentions for her work, including first prize in the prestigious L’Espace du Son International Spatialisation Competition by INFLUX (Musiques & Recherches), klingt gut! Young Artist Award in 2018 and Ars Electronica Forum Wallis 2019. She is a Senior Lecturer in Music and Sound at the University of Greenwich, a Research Fellow for the AHRC project “Audiovisual Space: Recontextualising Sound-Image Media”, and co-director of the Loudspeaker Orchestra Concert Series.

We dive into the meaning and functions of creativity in spatial audio across genres and disciplines, and you’ll hear a virtual tour of the University of Greenwich sound and music department facilities.

Andrew Knight-Hill Website 

Andrew Knight-Hill LinkedIn 

Emma Margetson LinkedIn

SHIFT: Shared Hub for Immersive Future Technologies 

University of Greenwich 

Loudspeaker Orchestra Project 

Art of Sound: Creativity in Film Sound and Electroacoustic Music

Listen to Podcast

Show Notes

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 114 Nomono (Part 2)

Summary

In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In this second episode, we are going to discuss the importance of machine learning for audio, behind the cloud-processing and speech enhancement, talk about the unique Nomono spatial sound recorder design and sustainability policies for hardware manufacturing, and we’ll look into the company’s future roadmap and vision aimed at simplifying spatial audio production.

Kristine Snyder (CEO)

Kristine Snyder is the CEO of Nomono, a company dedicated to simplifying podcast and broadcast journalism production through intuitive hardware and software solutions. With a passion for immersive audio and the power of sound to connect people, Kristine leads Nomono in its mission to make storytelling as effortless and impactful as having a conversation. Kristine is deeply passionate about people and believes in the transformative power of great teamwork. She fosters a collaborative, trust-based and innovative culture at Nomono, enabling the team to push boundaries and bring groundbreaking audio solutions to storytellers worldwide. Before joining Nomono, Kristine worked as a commercial lawyer specialising in intellectual property, bringing a unique perspective to her role by combining strategic leadership with a deep appreciation for Nomono’s vision and technology.

Audun Solvang (Senior Audio Researcher)

Audun Solvang is an entrepreneur, innovator, and researcher with a deep passion for sound. With expertise in audio signal processing, microphone and speaker arrays, psychoacoustics, 3D audio, and room acoustics. His career spans roles in both academia and industry, having co-founded Nomono, where he currently conducts research. Audun’s work has focused on innovative approaches in microphone arrays, beamforming, and sound localization, contributing to a number of patents in the field. With a PhD in audio signal processing from NTNU, he is committed to pushing the boundaries of audio technology while actively shaping the future of sound in communication and entertainment.

Sigurd Saue (Head of Audio Signal Processing) Sigurd has more than 25 years of experience in audio signal processing, music technology and software development. His career includes pioneer work on sonification of seismic data for Statoil, the position as lead software engineer at Voxelvision and as team leader for seismic signal processing in Petrel/Schlumberger. In parallel he has implemented electronic art installations with internationally acclaimed composers and artists. He has served 8 years as associate professor in Music Technology at NTNU.

Ruben Åeng (Lead Audio Engineer)

Ruben Åeng is the lead audio engineer at Nomono, where he was hired in August of 2021. With 12 years of experience from Film and TV production audio, and postproduction, he is involved in many aspects of different teams at Nomono. Including QA, Growth, Content and R&D. For the last two years, he has investigated Ambisonics in particular, but also other immersive audio formats, and immersive media in general.

Iver Jordal (Senior Machine Learning Engineer)

Iver Jordal is a senior machine learning engineer at Nomono, where he ensures their speech enhancement technology delivers great audio quality. With over 20 years of programming experience, his background spans full-stack development, music technology, and a specialization in artificial intelligence. At Nomono, he blends traditional DSP techniques with cutting-edge AI while optimizing processing speed, so users receive their enhanced recordings faster. Outside of work, he’s a dad, vocalist, mountain biker, and demoscener.

Karoline Müller (Industrial Design Lead)

Karoline Müller is the Industrial Design Lead at Nomono, where she has been shaping the company’s products since joining in 2020. Starting as an industrial designer, she has contributed across various design disciplines, bringing creativity and versatility to the team. Over the years, she has played a key role in refining Nomono’s product experiences and design expressions. Passionate about lasting products, she led Nomono’s sustainability committee to drive conscious business practices.

Listen to Podcast

Show Notes

Nomono Website – https://nomono.co/

Nomono Sound Capsule – https://nomono.co/sound-capsule

Nomono Cloud – https://nomono.co/nomono-cloud

Nomono Spatial Audio – https://nomono.co/spatial-audio-with-nomono

Youtube – https://www.youtube.com/c/nomonosound

LinkedIn – https://www.linkedin.com/company/nomonosound/posts/?feedView=all

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

 

Episode 113 Nomono (Part 1)

Summary

In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In part one, we break down the core tech behind the Nomono system, using a step-by-step process. You’ll hear the speech enhancement demo we’ve recorded outdoors in the city.

Kristine Snyder (CEO)

Kristine Snyder is the CEO of Nomono, a company dedicated to simplifying podcast and broadcast journalism production through intuitive hardware and software solutions. With a passion for immersive audio and the power of sound to connect people, Kristine leads Nomono in its mission to make storytelling as effortless and impactful as having a conversation. Kristine is deeply passionate about people and believes in the transformative power of great teamwork. She fosters a collaborative, trust-based and innovative culture at Nomono, enabling the team to push boundaries and bring groundbreaking audio solutions to storytellers worldwide. Before joining Nomono, Kristine worked as a commercial lawyer specialising in intellectual property, bringing a unique perspective to her role by combining strategic leadership with a deep appreciation for Nomono’s vision and technology.

Audun Solvang (Senior Audio Researcher)

Audun Solvang is an entrepreneur, innovator, and researcher with a deep passion for sound. With expertise in audio signal processing, microphone and speaker arrays, psychoacoustics, 3D audio, and room acoustics. His career spans roles in both academia and industry, having co-founded Nomono, where he currently conducts research. Audun’s work has focused on innovative approaches in microphone arrays, beamforming, and sound localization, contributing to a number of patents in the field. With a PhD in audio signal processing from NTNU, he is committed to pushing the boundaries of audio technology while actively shaping the future of sound in communication and entertainment.  

Sigurd Saue (Head of Audio Signal Processing)

Sigurd has more than 25 years of experience in audio signal processing, music technology and software development. His career includes pioneer work on sonification of seismic data for Statoil, the position as lead software engineer at Voxelvision and as team leader for seismic signal processing in Petrel/Schlumberger. In parallel he has implemented electronic art installations with internationally acclaimed composers and artists. He has served 8 years as associate professor in Music Technology at NTNU.

Ruben Åeng (Lead Audio Engineer)

Ruben Åeng is the lead audio engineer at Nomono, where he was hired in August of 2021. With 12 years of experience from Film and TV production audio, and postproduction, he is involved in many aspects of different teams at Nomono. Including QA, Growth, Content and R&D. For the last two years, he has investigated Ambisonics in particular, but also other immersive audio formats, and immersive media in general.

Iver Jordal (Senior Machine Learning Engineer)

Iver Jordal is a senior machine learning engineer at Nomono, where he ensures their speech enhancement technology delivers great audio quality. With over 20 years of programming experience, his background spans full-stack development, music technology, and a specialization in artificial intelligence. At Nomono, he blends traditional DSP techniques with cutting-edge AI while optimizing processing speed, so users receive their enhanced recordings faster. Outside of work, he’s a dad, vocalist, mountain biker, and demoscener.

Karoline Müller (Industrial Design Lead)

Karoline Müller is the Industrial Design Lead at Nomono, where she has been shaping the company’s products since joining in 2020. Starting as an industrial designer, she has contributed across various design disciplines, bringing creativity and versatility to the team. Over the years, she has played a key role in refining Nomono’s product experiences and design expressions. Passionate about lasting products, she led Nomono’s sustainability committee to drive conscious business practices.

Listen to Podcast

Show Notes

Nomono Website – https://nomono.co/

Nomono Sound Capsule – https://nomono.co/sound-capsule

Nomono Cloud – https://nomono.co/nomono-cloud

Nomono Spatial Audio – https://nomono.co/spatial-audio-with-nomono

Youtube – https://www.youtube.com/c/nomonosound

LinkedIn – https://www.linkedin.com/company/nomonosound/posts/?feedView=all

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

 

Episode 109 Kent Bye (Voices of VR)

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon.

The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.

Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the philosopher, oral historian and experiential journalist Kent Bye, from Oregon, US.

Since May 2014, Kent Bye has travelled around the world interviewing the pioneering artists, storytellers, and technologists driving the field of virtual & augmented reality. To date, this effort has produced over 1500 Voices of VR podcasts. Kent is a philosopher, oral historian and experiential journalist helping define the patterns of immersive storytelling, experiential design and the ultimate potential of XR. Kent shares his unique perspective on the current evolution and future possibilities of XR technologies and we dive into the significance of spatial audio in immersive storytelling, arts and communication.

Listen to Podcast

Show Notes

Voice of VR Website – https://voicesofvr.com

Voice of VR Patreon  – https://www.patreon.com/voicesofvr

LinkedIn – https://www.linkedin.com/in/kentbye/

Bluesky – https://bsky.app/profile/kentbye.com

X – https://x.com/kentbye  

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 108 David Ledoux (Société Des Arts Technologiques)

Immersive Audio Podcast Masterclass

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Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Research Integrator in immersive sound at the Society for Arts and Technology – David Ledoux from Montreal, Canada.

Holder of a Master’s degree in composition and sound creation, David has spent countless hours experimenting with sound spatialization in the speaker domes at the Faculty of Music at the University of Montreal. As a teaching assistant in acoustics, psychoacoustics, sound recording, and mixing, as well as a research assistant for the Groupe de Recherche en Immersion Spatiale (GRIS), David has acquired unique expertise while contributing to the development of SpatGRIS, an open-source software suite for sound spatialization. After serving as the Immersive Lead Audio, overseeing the operational integration of the new 93.5 channels audio system for the Satosphere and providing technical support to artists in residence, David is now working as a Research-Integrator in immersive sound at the Society for Arts and Technology (SAT), offering services and consulting in scenophony for various projects, both for internal needs and external partners of the SAT. David is also a Collaborating Member of the Center for Interdisciplinary Research in Music and Multimedia Technologies (CIRMMT). David covers various immersive audio initiatives and projects under the SAT umbrella featuring the 93.5 channel audio system for the Satosphere and we dive into the concept of Scenophonic Spatial Audio.

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Show Notes

David Ledoux –  LinkedIn

David Ledoux Instagram

David Ledoux Personal Website

SAT Official Website

SAT Projects

Scenophonic Spatial Audio Facebook Group

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.