Episode 86 Daniel Higgott & Luke Swaffield (Innovate Audio)

Location-based entertainment

Viewing posts tagged Location-based entertainment

Episode 86 Daniel Higgott & Luke Swaffield (Innovate Audio)

Summary

This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by theatre sound designer and engineer at Autograph Sound – Luke Swaffield and co-founder and lead developer at Innovate Audio Daniel Higgott from London, United Kingdom.

Daniel Higgott is a software developer and sound engineer. He has worked in live audio for over 15 years and has a career spanning theatre, music and live events. He has worked as a sound operator, mixing major West End musicals and touring productions. Daniel has also worked as a sound designer, programmer and associate sound designer for a variety of companies.  Daniel is an experienced macOS and iOS software developer. Through his work with Innovate Audio, his software is installed on over 10,000 devices worldwide. Daniel specialises in software for the live events industries and enjoys being able to use his own software tools alongside his work in live audio.  Daniel has twin toddlers, and when he’s not working he loves being able to spend time with them and watch them grow up. Daniel Higgott trained at the Liverpool Institute for Performing Arts. 

Recent creative credits include Sound Design credits: Frameless Immersive Art Gallery (Marble Arch), When the Rain Stops Falling (RADA), Jack and the Beanstalk (Hackney Empire 2021), When Darkness Falls (Park Theatre and UK Tour), In the Mood (Mountview), Candide (Mountview), Dick Whittington (Hackney Empire 2019), Aladdin (Hackney Empire 2018), Growl (UK Tour), A Spoonful of Sherman (UK and Ireland Tour). Associate Sound Design credits: Moulin Rouge! The Musical (Piccadilly Theatre, London), Epochal Banquet (Dubai Expo 2020), Secret Cinema Presents: Casino Royale, Moll Flanders (Mercury Theatre, Colchester), Secret Cinema X: Tell No One – The Handmaiden, Our Country’s Good (Royal Alexandra Theatre, Toronto), Good People (Noel Coward, London). Audio Programmer credits: Secret Cinema Presents: Romeo & Juliet, Secret Cinema Presents: Moulin Rouge, Secret Cinema Presents: 28 Days Later, Secret Cinema: Tell No One – Dr. Strangelove, All My Sons (Apollo Theatre, London).

Luke Swaffield has worked on a variety of theatre and events as a Sound Designer for the past 15 years. Luke has extensive Audio and Show Control programming experience and alongside the team at Autograph Sound has developed systems to provide Audio and Control data across large sites for complex productions. Luke specialises in working in large-scale immersive and non-linear performances and some of his past work as a Sound Designer includes; ‘Peaky Blinders: The Rise (London & Riyadh), ‘Saw: The Escape Experience’, ‘Dr Who Time Fracture’ (London) & ‘Monopoly Life-Sized’ (London & Riyadh). Since 2016 Luke has also worked extensively as a Sound Designer and Show Control Programmer for Secret Cinema’s events in bespoke locations around London and abroad, both indoors and outdoors. Luke’s previous credits for Secret Cinema include; ‘Guardians of the Galaxy’ (London), ’Bridgerton’ (London), ’Stranger Things’ (London & LA), ’Casino Royale’ (London & Shanghai), ‘Romeo & Juliet’, ‘Blade Runner’, ‘Moulin Rouge’, ‘Project Spring’, ’Dirty Dancing’, ‘28 Days Later’ and ‘Dr Strangelove’. Luke has also supported other companies with immersive events including as a Sound Designer on Les Enfants Terribles’ ‘Stella Artois Time Portal’, as an Audio Producer on DotDotDot’s immersive production of ‘Jeff Wayne’s War of The Worlds and Creative Agency Collider as Sound Designer on ‘League of Legends European 10th Anniversary’ at the Excel Centre, London. In the theatre world Luke’s past Sound Design credits include: ‘The Curious Case of Benjamin Button The Musical’ (Southwark Playhouse Elephant, London), ’TRAPLORD’ (180 Strand, London), ’Pride & Prejudice* (*Sort Of)’ (Criterion Theatre, London) ’Anything Goes’ (The Other Palace, London), ‘Parade’ (The Other Palace, London) ‘Shakespeare’s Rose Theatre’ (Blenheim Palace), ‘The Limit’ (Embassy Theatre, London), ‘Catch Me’ (Embassy Theatre, London), ‘Forgotten’ (Arcola, London), ‘The Full Monty’ (UK Tour), ‘The Legend of Sleepy Hollow’ (The Other Palace, London), ‘Big Fish The Musical’ (The Other Palace, London), ‘Billy The Kid’ (Leicester Curve), ‘Stay Awake, Jake’ (The Vaults Waterloo, London) and ‘The Wasp’ (Trafalgar Studios, London). Luke is a full-time member of the Sound Design department at Autograph Sound. Autograph Sound is Europe’s leading Sound Design and supply company with an unparalleled 45-year history. They are currently designing and/or supplying amongst others; ‘Moulin Rouge’, ‘Frozen’, ’Hamilton’, ‘Guys & Dolls’, ‘Cabaret’, ‘Les Misérables’ and ‘Harry Potter and the Cursed Child’. For a full list of current and past productions please visit www.autograph.co.uk.

Dan and Luke talk about the world of theatre sound and immersive live events and the fast adoption of spatial audio which offers creative opportunities and the need for innovative solutions.

Listen to Podcast

Newsboard

Our friends at the Sennheiser Ambeo Mobility team are on the lookout for a Senior Audio Engineer, check out the link for more details – https://www.linkedin.com/jobs/view/3725223871/

Show Notes

Daniel Higgott Linkedin – https://www.linkedin.com/in/daniel-higgott-62b0341b7

Luke Swaffield – https://www.linkedin.com/in/luke-swaffield-0a278482/

Innovate Audio Website – https://innovateaudio.co.uk/

Autograph Website – https://www.autograph.co.uk/

panLab Console – https://innovateaudio.co.uk/panlab-console/

panLab 3 – https://innovateaudio.co.uk/panlab/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 83 SXSW 2024 Panel Picker Announcement

Summary

SXSW 2024 Panel Picker Announcement 📢 “State of Play of Immersive Audio: Past, Present & Future”

It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024.

With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our four expert guests and moderators Audioscenic, HOLOPLOT, 1.618 DIGITAL, Monica Bolles will cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices, virtual training for VR and immersive media production.

Listen to Podcast

Show Notes

Please support our idea and give us your vote!

Voting link -> https://panelpicker.sxsw.com/vote/132288

Voting Deadline Midnight 20th of August 2023.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 82 Les Stuck (Meow Wolf)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the musician and Senior Sound Technologist at Meow Wolf – Les Stuck from New Mexico, US.

Les began working in spatial audio while working for the Ensemble Modern and the Frankfurt Ballet in Frankfurt, Germany. He designed the touring six-channel sound system for Frank Zappa’s Yellow Shark Tour, which included a 6-channel ring microphone. He then worked at IRCAM in Paris, where he built several spatializers in Max/FTS – a 6-channel version for Pierre Boulez’s …explosante-fixe… premiere, an unusual 8-channel version specifically adapted to classical opera houses for Philippe Manoury’s opera 60e Parallèle, and a signal-controlled panner that allowed extremely fast movement. He designed a 7-channel sound system at Mills College that featured an overhead speaker and built a variety of spatializers for students and guest composers. To celebrate the 50th anniversary of John Chowning’s seminal work on the digital simulation of sound spatialization, Les realized a version of his algorithm for release with Max/MSP in 2021, including panned reverb and the Doppler effect, all controlled at signal rate. Currently Les works at Meow Wolf, where he designs interactive sound installations and acoustical treatments. He has developed several spatial plugins for Ableton Live, which typically include a binaural output to preview the results in headphones before going on-site. He led a collaboration with Spatial, Inc for Meow Wolf’s installation at South by Southwest, and did extensive testing of Holoplot speakers for a future Meow Wolf project.

Les talks about his extensive career, working with spatial audio since the 1980s, including projects with Frank Zappa, IRCAM, Cycling74, and we dive into the topic of interactive spatial audio for physical installations.

Listen to Podcast

Show Notes

Les Stuck Website –  https://www.lesstuck.com/

LinkedIn – https://www.linkedin.com/in/lesstuckartandtechnology/

Meow Wolf Website – https://meowwolf.com/

QSYS – https://www.qsys.com/products-solutions/q-sys/software/q-sys-designer-software/

Audio for extended realities: A case study informed exposition – https://shorturl.at/gjxD3

Sound Experience Survey: Fulldome and Planetariums – https://www.ips-planetarium.org/news/632118/IPS-Sound-Survey.htm

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 70 Michael Plitkins (SPATIAL)

Summary

This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Co-Founder and Co-Der of SPATIAL – Michael Plitkins, from Los Angeles, California. Before founding Spatial, Michael was a founding engineer at Nest which was ultimately acquired by Google. Michael helped develop a set of groundbreaking smart consumer products for the home like the Nest Thermostat and helped define the category we know as Home IoT today. Prior to Nest, he was a founding engineer at Tellme Networks, which was acquired by Microsoft. He also has experience in developing tools and technologies for 3D modelling, animation, VR and graphics. Michael has over 35 patents in UI design, streaming audio, smart home optimization and more.

Michael co-founded Spatial with the amazing idea that sound should not always be linear or channel based, where he patented the Spatial Reality technology; the Spatial audio rendering platform that allows sound to move, using object-based audio and acoustic physics. Michael also developed key integrations within Spatial’s platform that allows new tools to take advantage of Spatial IP.

Michael shares the story of the creation of SPATIAL as a company which subsequently developed into a multifaceted platform for sound designers. We look at the key elements of software architecture, discuss the most recent case studies featuring Spatial technology and a newly launched educational 101 course for new users.

Listen to Podcast

Show Notes

Michael Plitkins – https://www.linkedin.com/in/michael-plitkins-720341145/

SPATIAL LinkedIn – https://www.linkedin.com/company/spatialinc/

SPATIAL Official Website – https://www.spatialinc.com

SPATIAL Creators Space – https://www.spatialinc.com/creators

SPATIAL 101 (FREE COURSE) – https://guide.spatialinc.com/hc/en-us/categories/8192004472723-Spatial-Studio-101

Immersive Audio Podcast Episode 60 – Ken Felton (SPATIAL) – https://immersiveaudiopodcast.com/episode-60-ken-felton-spatial/

In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by Ken Felton, Sound Designer at Spatial, from the San Francisco Bay Area, US. Ken is an Audio Director and Sound Designer with decades of experience in professional audio, and a passion for storytelling and immersive soundscapes. Ken started in pro-audio by touring N. America and running sound reinforcement systems. In 1994 he moved to Northern California and started working with interactive audio at Electronic Arts. Most recently in 2021, Ken joined Spatial where he works as a sound designer and brand ambassador. In this episode, we discuss Spatial technology and its entire ecosystem of tools, exploring the breadth of implementation options and some recent case studies.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.