Episode 73 Arjen Van Der Schoot (Audio Ease)

Immersive Storytelling

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Episode 73 Arjen Van Der Schoot (Audio Ease)

Summary

This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the co-founder at Audio Ease – Arjen Van Der Schoot from Utrecht, Netherlands.

Arjen studied music technology at the Utrecht School of Arts. After which Arjen and 4 of his fellow graduates started Audio Ease in 1995. He was freelancing recording Classical music, Minoring in Classical guitar and majoring in software development for audio and music. Together they made about 10 products before their big break with Altiverb which became an industry standard. The 360pan suite came out of the fierce hope that an old affection – ambisonics, would now finally definitely make it, because somebody thought of it in the context of head-tracked VR, an application that requires headphones, in Arjen’s opinion the only medium it is perfect for.

Arjen tells a fascinating story of the creation of Audio Ease and the famous Altiverb and we explore the topic of convolution for spatial audio.

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Show Notes

Arjen Van Der Schoot – https://www.linkedin.com/in/arjen-van-der-schoot-4036a932/

Audio Ease – https://www.audioease.com/

Audio Ease Official YouTube Channel – https://www.youtube.com/user/audioease

Altiverb – https://www.audioease.com/altiverb/

360 Pan Suite – https://www.audioease.com/360/

Speakerphone – https://www.audioease.com/speakerphone/

Sonic Wonderland: A Scientific Odyssey of Sound – https://www.amazon.co.uk/Sonic-Wonderland-Scientific-Odyssey-Sound/dp/1847922104

Watch The Sound with Mark Ronson – https://tv.apple.com/gb/show/watch-the-sound-with-mark-ronson/umc.cmc.56ka6i8ccv7tsatj6nd1uo808

Sennheiser VR Mic – https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic

Delay Lama – https://freevstplugins.net/delay-lama

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 72 Kasson Crooker (THX)

Summary

This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Director of Product Development at THX – Kasson Crooker from Seattle, US.

Kasson has spent the past 30 years focusing his career and creative musical passions on the intersection of audio and technology. After graduating from Berklee College of Music (MP&E 1995), Kasson has worked in the videogame industry as Audio Director and Project Director on games like Guitar Hero, RockBand, and Dance Central for Harmonix, at Microsoft creating spatial audio experiences for HoloLens V1, and he is currently at THX as the Director of Product Development for their spatial audio initiatives. He is an electronic musician, composer, and mix engineer having released 20 albums and touring throughout North America and Europe. His current creative passions involve creating interactive music experiences with immersive spatial audio technologies for VR.

Kasson talks about the latest technology developments at THX and we explore the implementation of spatial and interactive audio for a music experience in VR.

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Show Notes

Kasson Crooker LinkedIn – https://www.linkedin.com/in/kassoncrooker

Instagram/Twitter/YouTube: @symbionproject

THX –  https://www.thx.com

THX Spatial Audio for Games – https://www.thx.com/thx-spatial-audio-for-game-developers/

Symbion Project – https://symbionproject.bandcamp.com/

(m)ORPH –  https://www.oculus.com/experiences/quest/5857833644234313/

Saturnine – https://www.oculus.com/experiences/quest/5075664742454466

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 70 Michael Plitkins (SPATIAL)

Summary

This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Co-Founder and Co-Der of SPATIAL – Michael Plitkins, from Los Angeles, California. Before founding Spatial, Michael was a founding engineer at Nest which was ultimately acquired by Google. Michael helped develop a set of groundbreaking smart consumer products for the home like the Nest Thermostat and helped define the category we know as Home IoT today. Prior to Nest, he was a founding engineer at Tellme Networks, which was acquired by Microsoft. He also has experience in developing tools and technologies for 3D modelling, animation, VR and graphics. Michael has over 35 patents in UI design, streaming audio, smart home optimization and more.

Michael co-founded Spatial with the amazing idea that sound should not always be linear or channel based, where he patented the Spatial Reality technology; the Spatial audio rendering platform that allows sound to move, using object-based audio and acoustic physics. Michael also developed key integrations within Spatial’s platform that allows new tools to take advantage of Spatial IP.

Michael shares the story of the creation of SPATIAL as a company which subsequently developed into a multifaceted platform for sound designers. We look at the key elements of software architecture, discuss the most recent case studies featuring Spatial technology and a newly launched educational 101 course for new users.

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Show Notes

Michael Plitkins – https://www.linkedin.com/in/michael-plitkins-720341145/

SPATIAL LinkedIn – https://www.linkedin.com/company/spatialinc/

SPATIAL Official Website – https://www.spatialinc.com

SPATIAL Creators Space – https://www.spatialinc.com/creators

SPATIAL 101 (FREE COURSE) – https://guide.spatialinc.com/hc/en-us/categories/8192004472723-Spatial-Studio-101

Immersive Audio Podcast Episode 60 – Ken Felton (SPATIAL) – https://immersiveaudiopodcast.com/episode-60-ken-felton-spatial/

In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by Ken Felton, Sound Designer at Spatial, from the San Francisco Bay Area, US. Ken is an Audio Director and Sound Designer with decades of experience in professional audio, and a passion for storytelling and immersive soundscapes. Ken started in pro-audio by touring N. America and running sound reinforcement systems. In 1994 he moved to Northern California and started working with interactive audio at Electronic Arts. Most recently in 2021, Ken joined Spatial where he works as a sound designer and brand ambassador. In this episode, we discuss Spatial technology and its entire ecosystem of tools, exploring the breadth of implementation options and some recent case studies.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 68 Markus Zaunschirm (Atmoky)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the CEO of Atmoky – Markus Zaunschirm from Graz, Austria.   

Markus Zaunschirm MSc, PhD is a renowned spatial audio expert and co-founder of Atmoky. During his research, he combined advanced signal processing with the models of human perception and invented a unique method for spatial audio playback for headphones. Building on that technological foundation, Markus co-founded Atmoky, a spatial audio software company with the mission to shape the future of audio in virtual worlds and the metaverse.  

Markus discusses Atmoky’s creation and their philosophy on spatial audio and we take part in a live interactive demo of their recently released Web SDK which you can listen to binaurally in this episode.

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Show Notes

Markus Zaunschirm – https://www.linkedin.com/in/markus-zaunschirm

Atmoky Webpage – https://atmoky.com

Atmoky Interactive Web Demo – https://demo.atmoky.com

Atmoky Image Video – https://www.youtube.com/watch?v=yqndq1tTfqU

Portal App – https://portal.app

Europe’s Sixth Student 3D Audio Production Competition and virtual Finals are held on October 2022 – https://ambisonics.iem.at/s3dapc/2022

One Square Inch – https://onesquareinch.org

Logitech Chorus, off-ear integrated audio for Meta Quest 2 – https://www.logitech.com/en-us/products/vr/chorus-for-meta-quest-2.982-000153.html?fbclid=IwAR2qyFUCwURylLAlAXXBY1GfwASnBzS_pRqqutZLh5AfGp9MDVWpVI8yNxw

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 67 Adam Ganz & Rachel Donnelly (StoryFutures Academy & IWM)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy – Professor Adam Ganz and the Project Manager for the Second World War and Holocaust Partnership Programme at Imperial War Museums Rachel Donnelly, from London, UK.

Professor Adam Ganz is Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy, the UK’s National Centre for Immersive Storytelling. In addition to leading StoryFutures Academy on the ‘One Story, Many Voices’ Project with Imperial War Museum, he designed and ran a project on writing for Immersive Audio with Inua Ellams, Jayde Adams, Georgina Campbell, Fryars and Rae Morris. He was also nominated for best single drama for the BBC for his play The Gestapo Minutes.

Rachel Donnelly is Project Manager for the Second World War and Holocaust Partnership Programme (SWWHPP) at Imperial War Museums. She began working on SWWHPP in early 2020 having previously been the Learning and Audience Advocate for IWM’s new Holocaust Galleries and Holocaust Learning Manager for schools. SWWHPP is a three-year project led by IWM and funded by the National Lottery Heritage Fund to support cultural organisations across the UK to engage with local communities to share lesser-known stories related to the Second World and Holocaust. As part of the programme, the cultural organisations, local communities and IWM worked with StoryFutures Academy, to create an immersive touring sound installation with stories written by a group of celebrated UK-based writers.

In this episode, Adam and Rachel explain how binaural audio was used to enhance their traditional and immersive storytelling techniques and discuss the ‘One Story, many voices’ museum installation case study.

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Show Notes

Adam Ganz – https://pure.royalholloway.ac.uk/portal/en/persons/adam-ganz(55937d7c-9684-41f8-9a7f-680f94bd13b1).html

‘One Story, Many Voices’, A StoryFutures Academy Immersive Audio Project with Imperial War Museums – https://www.storyfutures.com/news/one-story-many-voices-a-storyfutures-academy-immersive-audio-project-with-the-imperial-war-museums  

To listen to all of the stories in full from the ‘One story, many voices’ project – https://www.storyfutures.com/resources/imperial-war-museum-one-story-many-voices  

For more information about StoryFutures Academy, the UK’s National Centre for Immersive Storytelling and resources for immersive audio, virtual production, AR, VR visit – www.storyfutures.com/academy

 To find out more about the Second World War and Holocaust Partnership Programme at Imperial War Museums – https://www.iwm.org.uk

CreativeXR 2020 StoryFutures Academy masterclass Spatial storytelling as creative practice – https://www.youtube.com/watch?v=60rJHsaLvFo 

Instagram and Twitter – @storyfuturesa / @I_W_M 

Dome Fest West –  https://www.domefestwest.com

IMERSA – https://summit.imersa.org

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.