Episode 126 (SXSW 2026 Panel – Audible Dimensions)

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Episode 126 (SXSW 2026 Panel – Audible Dimensions)

Summary

In this episode of the Immersive Audio Podcast, we travel to Austin, Texas, for the 2026 edition of the SXSW festival to present the panel – Audible Dimensions: Expanding Story Through Spatial Audio.

This panel explores the latest innovation in immersive sound technology and practical application from three different perspectives: software and hardware capabilities of hosting platforms, the spatial audio formats, and content production workflows that bring these experiences to life.

In this session, Dolby also shares how they’ve evolved Dolby Atmos to support new types of extended reality experiences with the new Dolby Atmos Immersive Media Production Suite. Learn more and request early access at professional.dolby.com/daimps.

As storytelling expands into extended reality media, such as immersive films, VR, MR, AI glasses and location-based installations, spatial audio is emerging as one of the key narrative forces. With today’s advanced head-mounted display technology, audiences expect not just 3D visuals but equally rich immersive sound that conveys presence, space and movement.

This episode recording is supported by our friends at Nomono

This panel features: 

Monica Bolles – Creative Lead/Owner at Resonant Interactions has been working with spatial audio since 2011, beginning with her local planetarium’s 15.1 surround system. As both technician and artist, she collaborates with composers and artists to realise immersive spatial works and also creates her own large-scale multimedia installations. Her work has featured at events like the Conference of World Affairs and Virginia Tech’s Cube Fest. She co-hosts the Immersive Audio Podcast and NOTAM’s Spatial Audio Meetups. Monica regularly curates, moderates, and presents on spatial audio at festivals and conferences, including New Visions Festival, SXSW, IRCAM Forums, Ableton Loop, IMERSA Summit, and NIME. She runs Resonant Interactions, a company focused on immersive experience design and music production.

Eric Cheng – Director of Immersive Media at Meta Reality Labs is an award-winning photographer, creative technologist, and Director of Immersive Media at Meta Reality Labs. Having produced 8 Emmy-nominated VR films and experiences, Eric is at the forefront of exploring emerging media formats. Before joining Meta, Eric was Director of Aerial Imaging at DJI and Director of Photography at Lytro. In a previous life, Eric was on the ocean as a professional underwater photographer, during which he published widely, led expeditions to remote locations on the planet, and gave talks about the intersection of technology and storytelling at events including TEDx, EG, TTI/Vanguard, DEFCON, CES, SXSW, and others. He is a passionate advocate for ocean conservation, having served on the Board of Directors of Shark Savers (now part of WildAid) and the Board of Advisors of Sea Shepherd Conservation Society. Eric holds degrees in computer science from Stanford University, where he also studied classical cello performance. He lives in the San Francisco Bay Area with his wife and two sons.

David Gould currently leads the Content Creation and Distribution Solutions team at Dolby, responsible for the professional ecosystems that enable the creation of spectacular entertainment content in Dolby Atmos and Dolby Vision. Prior to joining Dolby in 2012, David was a Senior Product Manager at Avid Technology, where he was responsible for Pro Tools software – the industry standard Digital Audio Workstation (DAW). David started his career in London as a recording engineer at Abbey Road Studios, specialising in orchestral film scoring; he joined Avid in 2005, where he held various positions in technical sales before moving into product management.

Victor Agulhon – Co-founder & CEO at TARGO, the multi-award-winning and 4 x time Emmy®-nominated immersive documentary studio. TARGO creates the future of immersive entertainment, producing industry-leading non-fiction experiences for virtual, mixed and augmented reality and spatial computers, including Vision Pro, Meta Quest, and GalaxyXR. As a member of the Television Academy’s Emerging Media Peer Group, he helps make immersive technologies more accessible to the film and television industry. He also coaches young entrepreneurs to accelerate their growth and build companies more quickly.

Show Notes

Eric Cheng LinkedIn

David Gould LinkedIn 

Victor Agulhon  LinkedIn

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Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 125 Jack Reynolds (BBC R&D)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the musician,  sound engineer, microphone designer and immersive media producer – Jack Reynolds from London, UK.  

We discuss Jack’s extensive career in music and spatial audio, the subsequent move to BBC R&D, UCL, and his own company, Reynolds Microphones. We talk about the importance of ambisonics for location sound and immersive documentary production.

Jack Reynolds founded Reynolds Microphones in 2016, following a diverse and accomplished journey through the music and audio industry. He began as a performer, composer, mix engineer, producer, and studio owner. At just 20, he achieved major label success with the band Jocasta, signed to Sony Music in 1996. Their single Go was A-listed by BBC Radio 1, followed by appearances at major festivals worldwide.

Alongside his musical career, working with artists such as Kieran Hebden (Four Tet) and others, Jack studied music production at Islington Music Workshop. He also worked as a recording engineer, producer, guitarist, and composer at Wendyhouse Studios, collaborating with bands including Geezers of Nazareth, Lowfinger, Human, Dempsey, and many others. This led to roles as a recording engineer for EQ Studios and Fire Records, before he went on to design and build his own facility, Jack In The Box Studios in North London, in 2008.

In 2010, he launched Opal Microphones Ltd, his first venture into developing recording equipment, including the acclaimed OM7 multipattern valve microphone. His growing interest in the science of sound led him to pursue a degree in Electronic and Electrical Engineering at University College London, where he won the Advanced Entrepreneurathon, a milestone that led directly to the founding of Reynolds Microphones.

In parallel, Jack founded Soho VR Audio Ltd in 2016, delivering spatial audio productions for clients including Sky VR, Google, and Nokia, while also completing the BBC Research and Development Graduate Programme.

Today, Jack leads the development of innovative sound capture technologies at Reynolds Microphones, where each product is hand-built in Hertfordshire with a strong focus on precision and quality. Inspired by pioneers such as Georg Neumann, the company has developed a range of high-end microphones, including the R-Type valve series, RM1-V condenser models, and the latest ambisonic A-Type range. Designed for immersive sound capture in virtual reality, 360 video, post-production, and field recording, the A-Type microphones are pushing the boundaries of spatial audio and have become an essential tool for many professionals. Upcoming releases include the O-Type and C-Type miniature omni and cardioid condenser microphones, as well as the S-Type spaced arrays.

Alongside running the company, Jack is also a Senior Lecturer in Spatial Audio Production at University College London, where he contributes to research in immersive audio, live performance in the metaverse, and next-generation sound production, helping to inspire the next generation of audio practitioners. All of this is balanced alongside his role leading immersive media production as Development Producer for BBC R&D’s FWD Team, including recent projects such as The Portal, a series of live volumetric video music experiences for BBC Radio 1’s New Music Show.

Show Notes

Jack Reynolds LinkedIn

Reynolds Microphones Official Website

Listen to Podcast

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon.

The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 122 Justin Gray (IMMERSED)

Announcement

We’re excited to share that we’ll be presenting “Audible Dimensions: Expanding Story Through Spatial Audio” at SXSW 2026 in Texas.

Our panel will be moderated by the creative lead at Resonant Interactions and Immersive Audio Podcast co-host, Monica Bolles, and will feature special guests: The Director of Content Creation & Distribution Solutions at Dolby Laboratories, David Gould. The Director of Immersive Media at Meta – Eric Cheng. Senior Sound Technologist for Immersive Media at 1.618 DIGITAL – Oliver Kadel.

As storytelling expands into extended reality media, such as immersive films, VR, MR, AI glasses and location-based installations, spatial audio is emerging as one of the key narrative forces. With today’s advanced head-mounted display technology, audiences expect not just 3D visuals but equally rich immersive sound that conveys presence, space and movement. This panel explores the latest innovation in immersive sound technology and practical application from three different perspectives: software and hardware capabilities of hosting platforms, the spatial audio formats and content production workflows that bring these experiences to life.

 See you soon in Austin!

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the award-winning bassist, composer, producer and engineer – Justin Gray from Toronto, Canada.  

We do a deep dive into Justin’s recently Grammy-nominated album IMMERSED, and what it takes to produce an album in spatial audio from the ground up, starting from the preproduction, writing, arranging, recording, editing, mixing, mastering and of course marketing and distribution.

Justin Gray is a leader in immersive audio, he has mixed and mastered thousands of songs in Dolby Atmos, collaborating with artists, producers, and labels worldwide. His credits as an immersive engineer include Olivia Rodrigo, Snoop Dogg, The Tragically Hip, Brandy, Mother Mother, Blue Rodeo, Arkells, Jann Arden, Karan Aujla, Mae Martin, Marcin, Lola Brooke, and Josh Ross.

Justin’s latest release, Immersed, is a cinematic visual album composed, recorded, and produced specifically for immersive audio. Featuring 38 musicians from around the world, the project places the listener at the centre of a global orchestra, with instruments and voices surrounding them from all directions. Each piece was written to unfold around the listener, evolving across a three-dimensional soundscape. 

A spatial vision guided the recording process; every sound was performed and captured with its place in the immersive field in mind. The result is an experience in which the Dolby Atmos mix isn’t a translation of the music; it is the music. 

A Juno Award winner and lifelong student of Indian classical music, Justin’s work reflects a deep commitment to cross-cultural collaboration and a desire to reimagine how music can be created, shared, and experienced.

Show Notes

Justin Gray Sound Website 

IMMERSED Album Trailer

Justin Gray YouTube 

Justin Gray LinkedIn

Listen to Podcast

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 121 Ceri Thomas (IMMERSV)

Announcement

We’re excited to announce the fifth instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts.

We proudly present our guests for this session: the Professor of Audio Technology at Chalmers University of Technology – Jens Ahrens, the sound designer and co-founder of DELTA Soundworks – Ana Monte, and the technical lead and co-founder of DELTA Soundworks – Daniel Deboy.

This masterclass will focus on “Spatial Audio – Practical Master Guide”, the first Acoucou Courseware programme where technology meets art. This free course blends the technical intricacies of spatial audio with the creative skills needed to craft compelling content. With extensive cross-references to other engineering modules where learners gain a broad understanding of how everything connects.

🔗 https://spatial-audio.acoucou.org/

We’ll cover the structure of the course, history of spatial audio and evolution of sound aesthetics, psychoacoustics of stereophony, and different applications of spatial audio and delivery formats. Please sign up with the link below.

We’re looking forward to seeing you there!

Event Sign Up Page

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the immersive audio workflow engineer Ceri Thomas from LA, US. Ceri shares his personal and professional journey that led him to working with Dolby and Apple at a pivotal moment when spatial audio began to enter the mainstream. He also discusses his latest consultancy venture, IMMERSV. This week’s hot topic was about the critical balance between quality and mass adoption of immersive audio in music.

Ceri Thomas is a leader in immersive audio and workflow innovation whose career spans film, VR, music, and product development. Beginning in London during a period of rapid change in post-production, he enabled creative teams to work without technical barriers as the industry transitioned from tape to disk, RADAR to Pro Tools, and analogue to audio-over-IP. 

At Soundelux, Danetracks, and Todd-AO, he was deeply involved in the early rollout of theatrical Dolby Atmos, exploring its potential and limitations. He later joined Wylie Stateman’s Twenty Four Seven Sound, creating collaborative technical infrastructure and building an “Immersive Lab” for early-stage Atmos editorial, which led to Dolby recruiting him for its VR audio initiative. 

At Dolby, he worked to make VR audio tools more accessible and then spearheaded the global adoption of Dolby Atmos for music, establishing delivery standards, room design guidelines, and integrating Atmos into top studios worldwide. His collaborations include projects with Manny Marroquin, Josh Gudwin, John McBride, Ann Mincieli, and George Massenburg. 

In 2022, Ceri joined Apple Music as Spatial Audio Technology Lead, where he built the Spatial Audio QC process, redefined listening room and studio configurations, produced documentation for creation and broadcast workflows, and advised on immersive audio specifications internationally. In 2025, he founded IMMERSV, an independent consultancy working with consumer electronics manufacturers, DSPs, and broadcasters to deliver studio design, product development input, and workflow solutions for immersive audio.

Show Notes

Ceri Thomas LinkedIn

IMMERSV

Listen to Podcast

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 107 Hans-Martin Buff (Music Production with Spatial Audio)

Announcement

We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreator

We proudly present our experts the Co-Founder and CEO of Atmoky – Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky – Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax – Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. 

Hans-Martin began his career at Pachyderm Studios in Cannon Falls, Minnesota, USA, where he made excellent coffee and then proceeded to hone his studio chops by assisting on projects such as Live’s million-seller “Throwing Copper”. Hans-Martin worked his way through various Minnesota rock’n’roll factories before he found a more permanent home at Prince’s Paisley Park Studios, whose personal engineer he became and remained for four funky years. During this period, he wasn’t only responsible for His Purple Majesty’s recordings, but also for Prince’s collaborations with artists such as No Doubt, Chaka Khan and Larry Graham. Being a native of Germany, Hans-Martin Buff relocated to his home country in 2001, where he has since recorded, mixed and produced a host of national and international talent, such as Mousse T., Joss Stone, Zucchero, Eric Burdon, Roachford, Maxi Priest, the Scorpions…. Since 2018, Hans-Martin has explored the subject of 3D audio, especially for headphones. Hans-Martin is now considered an industry expert, and he is proud to help artists lift their immersive adventures to the next musical level. Hans-Martin is affiliated with msm-studios in Munich and Berlin, Germany, and with Real World Studios in Box, England, where he has recently shaped the Dolby Atmos versions of Peter Gabriel’s recent releases. Hans-Martin’s research focuses on the guidance of the musical mind from stereo to immersive in a recording studio setting.

Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album – “I/O”.

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Show Notes

LinkedIn – https://www.linkedin.com/in/hans-martin-buff-51835594/

Official Website – https://www.buffwerk.com/

Real World Studios – https://realworldstudios.com/

MSM Studios https://www.msm-studios.com/

Peter Gabriel I/O Album – https://petergabriel.com/release/i-o-2/

Pure Audio Streaming – https://pureaudiostreaming.com/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 101 Ryan Ulyate (Mixing Music in Dolby Atmos)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Grammy nominated music producer, recording and mixing engineer – Ryan Ulyate from Topanga, US.

Ryan Ulyate has been recording, mixing and producing music for over 40 years with credits on over 120 records working with artists such as ELO, George Harrison, Mick Fleetwood and many others. In 2004 he began a long relationship with Tom Petty, recording, mixing and co-producing several albums. Starting in 2020 Ryan began remixing albums from the Petty catalogue in Dolby Atmos, including Tom Petty & The Heartbreakers Greatest Hits.

Ryan talks about his long-standing career in the music industry, his recently released Grammy-nominated immersive solo album Act-3, and we talk about music mixing in Dolby Atmos. 

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Show Notes

Ryan Ulyate LinkedIn – https://www.linkedin.com/in/ryan-ulyate-9b4630/

Ryan Ulyate Gives Us the Full Breakdown of His Stellar Dolby Atmos Mixes for Tom Petty’s Greatest Hits – https://www.soundandvision.com/content/ryan-ulyate-gives-us-full-breakdown-his-stellar-dolby-atmos-mixes-tom-petty-s-greatest-hits

2024 GRAMMYs Winners & Nominees List – https://www.grammy.com/news/2024-grammys-nominations-full-winners-nominees-list

ACT 3 (IMMERSIVE EDITION) – https://immersiveaudioalbum.com/https://music.apple.com/us/album/act-3/1716301899

Q&A: RYAN ULYATE ON HIS GRAMMY-NOMINATED SOLO ALBUM ACT 3, TOM PETTY’S MOJO, AND MORE – https://immersiveaudioalbum.com/qa-ryan-ulyate-on-act-3-tom-pettys-mojo-and-more/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 94 John Johnson (HHB – Multi Channel Sound Systems)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Technology Officer at HHB Communications – John Johnson from London, UK.

JJ has nearly two decades of experience supplying and supporting audio-visual equipment for post-production facilities, broadcasters, and music studios, worldwide. Managing the Pre-Sales, Training & Technical Support teams at HHB Communications, his focus on technology includes assisting the widespread adoption of Immersive  Audio such as Dolby Atmos and Apple Spatial Audio, and various implementations of Audio Visual over IP solutions – predominantly based on the Audinate Dante platform.

JJ covers in-depth the entire process of what it takes to install a multi-channel sound system, from small boutique production spaces to large-scale broadcasters and post facilities, covering the speaker set-ups, consultations, assisted installation and calibration along with associated challenges and opportunities.

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Show Notes

JJ Linkedin – www.linkedin.com/in/jajola

HHB Website – www.hhb.co.uk

Visit London’s premiere pro audio demonstration facility. Visitors have the opportunity to audition for an array of studio solutions including Dolby Atmos. The HHB team of audio experts will be available to help customers navigate all the options available today. Book an appointment – www.hhb.co.uk/demo-request

The Home Entertainment Dolby Atmos Room Design Tool (DART) – https://professionalsupport.dolby.com/s/article/The-Home-Entertainment-Dolby-Atmos-Room-Design-Tool-v6-0-0-is-Now-Available?language=en_US

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 91 SXSW 2024 Panel Acceptance Announcement

Summary

We have a big announcement to make – Immersive Audio Podcast are going to SXSW 2024!

We are hosting the panel “State of Play of Immersive Audio: Past, Present & Future”.

It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future.

Our expert guests will feature Audioscenic Limited covering binaural audio over speakers on consumer devices and HOLOPLOT discussing spatial audio for large-scale immersive events. We’ll moderate the panel as well as discuss our own work in the space of interactive live performance in immersive spaces and spatial and interactive sound design in immersive media production.

Audioscenic – https://www.audioscenic.com/

HOLOPLOT – https://holoplot.com/

If you’d like to learn more about our panelists go to your favorite podcast app or our website and check out Episodes 75/76 featuring Audioscenic (Binaural Audio Over Speakers) and Episodes 77/85 HOLOPLOT (3D Audio – Beamforming and Wave Field Synthesis).

Our audience will receive a comprehensive overview of what defines immersive audio as a whole in the modern multifaceted world of digital media. We’ll provide an overview of core technologies, formats and distribution platforms along with associated challenges and opportunities. Attentive audience members will get a range of unique perspectives from panel experts that can be helpful for education and business development.

This panel is aimed at Sound Engineers, Sound Designers, Musicians, Mixers, Gamers, Writers, Audio Tech Consumers, Academics, Immersive Content Makers and general Tech Enthusiasts…

If you’re planning to attend and would like to arrange to meet us, please get in touch via podcast@1618digital.com

The panel will be recorded and released on our podcast channel as Episode 100th.

We’d like to thank all our listeners who voted for us and your continued support!

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Show Notes

Panel Details, State of Play of Immersive Audio: Past, Present & Future – https://schedule.sxsw.com/2024/events/PP132288

Episode 75 Audioscenic Binaural Audio Over Speakers (Part 1) – https://immersiveaudiopodcast.com/episode-75-audioscenic-binaural-audio-over-speakers-part-1/

Episode 76 Audioscenic Binaural Audio Over Speakers (Part 2) – https://immersiveaudiopodcast.com/episode-76-audioscenic-binaural-audio-over-speakers-part-2/

Episode 77 HOLOPLOT (3D Audio-Beamforming and Wave Field Synthesis) – https://immersiveaudiopodcast.com/episode-77-holoplot-3d-audio-beamforming-and-wave-field-synthesis/

Episode 85 Roman Sick (HOLOPLOT) – https://immersiveaudiopodcast.com/episode-85-roman-sick-holoplot/

Episode 80 Mélia Roger & Grégoire Chauvot (3D Audio Field Recording for SFX Libraries)

Summary

This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the field recordists Mélia Roger and Grégoire Chauvot, from Paris, France.

Mélia Roger is a sound designer for film and art installations. She has a classical music background and has a Master’s Degree in sound engineering (ENS Louis-Lumière, Paris). She spent the last year of her Master’s in the Transdisciplinary Studies Program at the Zurich University of the Arts, Switzerland, where she developed an artistic approach to sound, working with voice and field recordings. She is now living between Paris and Zurich, working in post-production for film and her personal art projects.

Grégoire Chauvot is a sound designer who graduated from the prestigious La Femis in Paris. Working mainly with cinema, he uses field recording to the foreground in his approach to film sound and never hesitates to leave the studio in search of new material. His interest in collecting unique and immersive sounds led him to develop in collaboration with  Mélia Roger and HAL a recording rig designed specifically for Dolby Atmos capture.

Mélia and Grégoire talk about their collaboration with HAL Audio resulting in the development of a 7.0.2 audio recording rig designed to capture Dolby Atmos natively and the recent launch of the Urban Atmos SFX library for the multichannel postproduction workflow.

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Show Notes

Mélia Roger LinkedIn – https://www.linkedin.com/in/m%C3%A9lia-roger-65474a150/

Grégoire Chauvot LinkedIn –https://www.linkedin.com/in/gr%C3%A9goire-chauvot-663864a6/

HAL Audio – https://www.hal-audio.com

Urban Atmos Library –  https://www.hal-audio.com/product/urban-atmos

Urban Atmos SFX Library Discount Code – immersive30 (Expires on July the 22nd 2023)

Audio for extended realities: A case study informed exposition – https://shorturl.at/gjxD3 

Sound Experience Survey: Fulldome and Planetariums – https://www.ips-planetarium.org/news/632118/IPS-Sound-Survey.htm    

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 73 Arjen Van Der Schoot (Audio Ease)

Summary

This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the co-founder at Audio Ease – Arjen Van Der Schoot from Utrecht, Netherlands.

Arjen studied music technology at the Utrecht School of Arts. After which Arjen and 4 of his fellow graduates started Audio Ease in 1995. He was freelancing recording Classical music, Minoring in Classical guitar and majoring in software development for audio and music. Together they made about 10 products before their big break with Altiverb which became an industry standard. The 360pan suite came out of the fierce hope that an old affection – ambisonics, would now finally definitely make it, because somebody thought of it in the context of head-tracked VR, an application that requires headphones, in Arjen’s opinion the only medium it is perfect for.

Arjen tells a fascinating story of the creation of Audio Ease and the famous Altiverb and we explore the topic of convolution for spatial audio.

Listen to Podcast

Show Notes

Arjen Van Der Schoot – https://www.linkedin.com/in/arjen-van-der-schoot-4036a932/

Audio Ease – https://www.audioease.com/

Audio Ease Official YouTube Channel – https://www.youtube.com/user/audioease

Altiverb – https://www.audioease.com/altiverb/

360 Pan Suite – https://www.audioease.com/360/

Speakerphone – https://www.audioease.com/speakerphone/

Sonic Wonderland: A Scientific Odyssey of Sound – https://www.amazon.co.uk/Sonic-Wonderland-Scientific-Odyssey-Sound/dp/1847922104

Watch The Sound with Mark Ronson – https://tv.apple.com/gb/show/watch-the-sound-with-mark-ronson/umc.cmc.56ka6i8ccv7tsatj6nd1uo808

Sennheiser VR Mic – https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic

Delay Lama – https://freevstplugins.net/delay-lama

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Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.