This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.
In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Director of Product Development at THX – Kasson Crooker from Seattle, US.
Kasson has spent the past 30 years focusing his career and creative musical passions on the intersection of audio and technology. After graduating from Berklee College of Music (MP&E 1995), Kasson has worked in the videogame industry as Audio Director and Project Director on games like Guitar Hero, RockBand, and Dance Central for Harmonix, at Microsoft creating spatial audio experiences for HoloLens V1, and he is currently at THX as the Director of Product Development for their spatial audio initiatives. He is an electronic musician, composer, and mix engineer having released 20 albums and touring throughout North America and Europe. His current creative passions involve creating interactive music experiences with immersive spatial audio technologies for VR.
Kasson talks about the latest technology developments at THX and we explore the implementation of spatial and interactive audio for a music experience in VR.
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Kasson Crooker LinkedIn – https://www.linkedin.com/in/kassoncrooker
THX – https://www.thx.com
THX Spatial Audio for Games – https://www.thx.com/thx-spatial-audio-for-game-developers/
Symbion Project – https://symbionproject.bandcamp.com/
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This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.