Episode 93 Juergen Herre (MPEG-I)

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Episode 93 Juergen Herre (MPEG-I)

Summary

This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Executive Scientist for Audio and Multimedia fields at Fraunhofer International Audio Laboratories – Juergen Herre from Erlangen, Germany.

Juergen Herre received a degree in Electrical Engineering from  Friedrich-Alexander-Universität in 1989 and a Ph.D. degree for his work on error concealment of coded audio. He joined the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany, in 1989. There he has been involved in the development of perceptual coding algorithms for high-quality audio, including the well-known ISO/MPEG-Audio Layer III  coder (aka “MP3”). In 1995, he joined Bell Laboratories for a PostDoc term working on the development of MPEG-2 Advanced Audio Coding (AAC).  By the end of 1996, he went back to Fraunhofer IIS to work on the development of more advanced multimedia technology including MPEG-4,  MPEG-7, MPEG-D, MPEG-H and MPEG-I, currently as the Chief Executive  Scientist for the Audio/Multimedia activities at Fraunhofer IIS,  Erlangen. In September 2010, Prof. Dr. Herre was appointed full professor at the University of Erlangen and the International Audio  Laboratories Erlangen. He is an expert in low-bit-rate audio coding/perceptual audio coding, spatial audio coding, parametric audio object coding, perceptual signal processing and semantic audio processing.  Prof. Dr.-Ing. Herre is a fellow member of the Audio Engineering Society  (AES), chair of the AES Technical Committee on Coding of Audio Signals and vice chair of the AES Technical Council. Prof. Dr.-Ing. Juergen  Herre is a senior member of the IEEE, a member of the IEEE Technical  Committee on Audio and Acoustic Signal Processing, served as an associate editor of the IEEE Transactions on Speech and Audio Processing and was an active member of the MPEG audio subgroup for almost three decades.

Juergen explains the science of the key technology concepts behind the worldwide adopted family of MPEG codecs and we discuss the latest addition of the reference model for the virtual and augmented reality audio standard – MPEG-I Immersive Audio.

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Show Notes

Juergen Herre – https://www.audiolabs-erlangen.de/fau/professor/herre

International Audio Laboratories, Erlangen – https://www.audiolabs-erlangen.de

Fraunhofer Institute for Integrated Circuits (IIS) – https://www.iis.fraunhofer.de/en/ff/amm/for/audiolabs.html

Friedrich-Alexander-Universität Erlangen-Nürnberg –  https://www.fau.eu/

AES Paper MPEG-I Immersive Audio — Reference Model For The Virtual/Augmented Reality Audio Standard – https://www.aes.org/e-lib/browse.cfm?elib=22127

Perceptual Audio Codecs Tutorial “What to Listen For” – https://aes2.org/resources/audio-topics/audio_coding/perceptual-audio-codecs/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 68 Markus Zaunschirm (Atmoky)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the CEO of Atmoky – Markus Zaunschirm from Graz, Austria.   

Markus Zaunschirm MSc, PhD is a renowned spatial audio expert and co-founder of Atmoky. During his research, he combined advanced signal processing with the models of human perception and invented a unique method for spatial audio playback for headphones. Building on that technological foundation, Markus co-founded Atmoky, a spatial audio software company with the mission to shape the future of audio in virtual worlds and the metaverse.  

Markus discusses Atmoky’s creation and their philosophy on spatial audio and we take part in a live interactive demo of their recently released Web SDK which you can listen to binaurally in this episode.

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Show Notes

Markus Zaunschirm – https://www.linkedin.com/in/markus-zaunschirm

Atmoky Webpage – https://atmoky.com

Atmoky Interactive Web Demo – https://demo.atmoky.com

Atmoky Image Video – https://www.youtube.com/watch?v=yqndq1tTfqU

Portal App – https://portal.app

Europe’s Sixth Student 3D Audio Production Competition and virtual Finals are held on October 2022 – https://ambisonics.iem.at/s3dapc/2022

One Square Inch – https://onesquareinch.org

Logitech Chorus, off-ear integrated audio for Meta Quest 2 – https://www.logitech.com/en-us/products/vr/chorus-for-meta-quest-2.982-000153.html?fbclid=IwAR2qyFUCwURylLAlAXXBY1GfwASnBzS_pRqqutZLh5AfGp9MDVWpVI8yNxw

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 63 Kevin Bolen (Skywalker Sound)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a director for interactive audio at Skywalker Sound – Kevin Bolen from California, US. 

Kevin Bolen supervises Skywalker Sound’s interactive audio department, which combines decades of cinematic audio experience with bleeding-edge technologies to create unforgettable immersive audio experiences such as the Academy Award-winning Carne y Arena, the Peabody Award-winning Queerskins: A Love Story, and the Emmy-nominated Star Wars: Vader Immortal. Kevin’s team collaborates with partners including Disney, Lucasfilm, Marvel, Legendary Entertainment, and ILMxLAB to extend the power of cinematic storytelling into location-based experiences and home entertainment alike.

In this episode, Kevin shares his perspective on how they approach the spatial and interactive audio philosophy at Skywalker and we explore the Star Wars: Tales from the Galaxy’s Edge project case study.

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Show Notes

Kevin Bolen – https://www.linkedin.com/in/kbolen/

Skywalker Sound – https://www.skysound.com/

ILMxLAB – https://www.ilmxlab.com/

Facebook Spatial Workstation – https://facebook360.fb.com/spatial-workstation/

Star Wars: Tales from the Galaxy’s Edge – https://www.oculus.com/experiences/quest/3484270071659289/?locale=en_GB

Bandcamp acquired by Epic Games – https://www.epicgames.com/site/en-US/news/bandcamp-joining-epic-games-to-support-fair-open-platforms-for-artists-and-fans

The audio heard through the episode are binaural excerpts from Star Wars: Tales from the Galaxy’s Edge VR Experience.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.