Episode 110 Amadeus Acoustics (Part 1)

Immersive Audio Podcast

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Episode 110 Amadeus Acoustics (Part 1)

 

Summary

In this three-part series of the Immersive Audio Podcast, Oliver Kadel travels to Vienna, Austria to meet –  Amadeus Acoustics. Their team of innovative engineers, seasoned acousticians, musicians and tonmeisters, developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls and theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. In part one, you’ll learn about active acoustics and hear a binaural demonstration of the system.

Fabio Kaiser (Founder & CEO)

Fabio Kaiser is an acoustician, audio engineer, musician, and lecturer. He holds degrees in Electrical Engineering and Audio Engineering from the Technical University of Graz and the University of Music in Graz. During his studies, he conducted research at IRCAM in Paris, the Audio Communication Group at TU Berlin, and the ISVR at the University of Southampton. Fabio has been a consultant at Rohde Acoustics since 2012 and became a partner in 2020. He is also the co-owner of the company. In 2022, he became the CEO of Amadeus Acoustics GmbH, a company he co-founded, where he played a key role in developing active acoustic systems and immersive audio algorithms. He is also a lecturer at the Technical University of Vienna and the University of Applied Sciences St. Pölten. From 2016 to 2022, Fabio served as the Managing Director of the Austrian Acoustics Association (AAA-OeGA) and remains active in professional associations such as DEGA, AES, and ASA. In 2023, he authored the book „Raumakustik – Wie man Räume hörgerecht besser gestaltet“. His mission is to create exceptional acoustic environments for music, communication, art, and entertainment while sharing the knowledge and experiences gained along the way.

Thorsten Rohde Co-Founder (Business Development)

Thorsten Rohde, born on November 24, 1962, is a highly skilled electrical engineer and acoustics expert. He holds a degree in Electrical Engineering with a specialisation in audio technology from the Technical University of Graz. Over the years, Rohde has established himself as a leading figure in the field of acoustics. He is the founder of Rohde Acoustics GmbH and Co-founder of Amadeus Acoustics GmbH. With a rich professional background, Thorsten started his career at Siemens AG, where he worked on technical projects like the Munich Airport and the New Munich Trade Fair. In 2001, he launched his own engineering firm specialising in electroacoustics and sound reinforcement technology. Rohde also served as a court-appointed expert for noise prevention and acoustics until 2023. In addition to his entrepreneurial success, Thorsten is dedicated to education. He has been a lecturer at the Technical University of Graz since 2001 and at the University of Music and Performing Arts Vienna since 2013. His expertise extends across numerous professional organizations, and he has contributed to major acoustic projects. Outside of work, he enjoys sailing, playing guitar, and fly fishing.

Volker Werner Co-Founder & (CTO)

Volker Werner began his classical piano training at the age of five. He later studied as a “Tonmeister” at the University of Music and Performing Arts Vienna, the University of Miami, and Banff Centre, Canada. In 2007, he co-founded PDV Records, specializing in sound design for concerts and shows, audio-visual productions and music for motion picture. His work includes major events like the Vienna Festival opening, Disney in Concert, and Opera in the Quarry, as well as televised performances with renowned artists such as Nikolaus Harnoncourt and Diana Damrau. Werner is a lecturer at the University of Music and Performing Arts Vienna. As CTO of Amadeus Acoustics, he is dedicated to advancing the capabilities of active acoustics for both musicians and audiences. A career highlight was the opening concert in Andermatt featuring the Berlin Philharmonic Orchestra, where Amadeus played a key role in realizing the groundbreaking acoustic experience.

Kaspar Glattfelder (Technical Consultant)

Kaspar Glattfelder is an acoustic engineer and musician based in Vienna, Austria. He completed the master’s degree in “Elektrotechnik-Toningenieur” at the technical university in Graz where he gathered a profound knowledge in all significant areas of acoustics. The bachelor’s degree was concluded with a deep dive into active acoustic systems in cooperation with Amadeus Acoustics in the course of the temporary installation at the “Kasematten” in Graz. He later worked as an acoustic engineer, involved in spatial audio applications and signal processing as well as acoustic design of microphones. As an acoustic/technical consultant at Amadeus Acoustics, Glattfelder’s role is to create concepts and technical drawings of new installations and support the clients to successfully complete the projects.

Jörn Nettingsmeier (Tuning Partner)

Jörn studied music at Folkwang University Essen and computer science at University Duisburg-Essen, and has been freelancing as a sound and event engineer since the 90s. At Amadeus, he works as a tuning specialist, assists clients in project planning, and teaches workshops for new colleagues and partners. He is a master craftsman of event engineering and a member of the board at Verband Deutscher Tonmeister. Jörn lives in Amsterdam, The Netherlands.

María Cecilia (Chechi) Ayalde Ángel Marketing Coordinator

Maria Cecilia Ayalde Angel, or ‘Chechi’, is a sound engineer from Bogotá, Colombia, now residing in Brighton, UK. Chechi’s journey with Amadeus Acoustics began during her bachelor’s internship at Austria’s Oper im Steinburch, where she worked alongside co-founder Volker in the live sound team. The experience was Chechi’s first exposure to Amadeus’s technology in an open space, and it sparked her fascination with the company’s innovative approach to sound. Since 2022, Maria has supported Amadeus as a freelance community manager and recently transitioned to Marketing Coordinator. In her current role, she oversees the development and execution of marketing strategies, manages digital content, and builds industry relationships to engage new audiences. Chechi’s background in both sound engineering and marketing helps bridge the gap between Amadeus’s technical innovations and the needs of its community.

Simon Neeten (R&D Engineer)

Simon Neeten holds a Bachelor’s degree in Media Technology from the University of Applied Sciences Hamburg. He gained hands-on experience as a sound engineer for a well-known radio station and later worked as a project engineer. Simon is currently pursuing a Master’s in Electrical Engineering and Audio Engineering at Graz University of Technology to deepen his knowledge of acoustics and signal processing. This program complements his work at Amadeus, where he focuses on solving acoustic challenges and signal-processing tasks. In his free time, he enjoys playing the guitar.

Ineke Hellingman (International Business Development)

Ineke Hellingman is a Dutch concert pianist, studying in Amsterdam and in Paris at the Ecole normale de musique Alfred Cortot. Her interest in technological innovation within the cultural field led to her working in the vibrant international start-up scene for innovative companies such as Music Traveler (founded by Aleksey Igudesman) and VeloConcerts. As a cultural manager, she has hosted many cultural productions in Europe, such as festivals (Festival Piano Prestige in Béziers, France), academies (Academie Philippe Jaroussky in Paris), as well as managing large educational projects. Ineke joined Amadeus in 2020 and has taken on various roles throughout the company’s development. Most recently, she became responsible for international business development at Amadeus Acoustics.

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Show Notes

Amadeus Acoustics Website – https://amadeus-acoustics.com/

Amadeus Showrooms – https://amadeus-acoustics.com/showrooms

Amadeus Academy – https://amadeus-acoustics.com/academy

LinkedIn – https://www.linkedin.com/company/amadeus-acoustics/

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 109 Kent Bye (Voices of VR)

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon.

The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.

Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the philosopher, oral historian and experiential journalist Kent Bye, from Oregon, US.

Since May 2014, Kent Bye has travelled around the world interviewing the pioneering artists, storytellers, and technologists driving the field of virtual & augmented reality. To date, this effort has produced over 1500 Voices of VR podcasts. Kent is a philosopher, oral historian and experiential journalist helping define the patterns of immersive storytelling, experiential design and the ultimate potential of XR. Kent shares his unique perspective on the current evolution and future possibilities of XR technologies and we dive into the significance of spatial audio in immersive storytelling, arts and communication.

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Show Notes

Voice of VR Website – https://voicesofvr.com

Voice of VR Patreon  – https://www.patreon.com/voicesofvr

LinkedIn – https://www.linkedin.com/in/kentbye/

Bluesky – https://bsky.app/profile/kentbye.com

X – https://x.com/kentbye  

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 108 David Ledoux (Société Des Arts Technologiques)

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon https://www.patreon.com/c/immersiveaudiopodcast. These sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. Our latest instalment features the Co-Founder and CEO of Atmoky – Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky – Christian Schörkhuber and audio, director at VRelax – Jelmer Althuis! In this session, we cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools by https://atmoky.com/.

Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter https://immersiveaudiopodcast.com/.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Research Integrator in immersive sound at the Society for Arts and Technology – David Ledoux from Montreal, Canada.

Holder of a Master’s degree in composition and sound creation, David has spent countless hours experimenting with sound spatialization in the speaker domes at the Faculty of Music at the University of Montreal. As a teaching assistant in acoustics, psychoacoustics, sound recording, and mixing, as well as a research assistant for the Groupe de Recherche en Immersion Spatiale (GRIS), David has acquired unique expertise while contributing to the development of SpatGRIS, an open-source software suite for sound spatialization. After serving as the Immersive Lead Audio, overseeing the operational integration of the new 93.5 channels audio system for the Satosphere and providing technical support to artists in residence, David is now working as a Research-Integrator in immersive sound at the Society for Arts and Technology (SAT), offering services and consulting in scenophony for various projects, both for internal needs and external partners of the SAT. David is also a Collaborating Member of the Center for Interdisciplinary Research in Music and Multimedia Technologies (CIRMMT). David covers various immersive audio initiatives and projects under the SAT umbrella featuring the 93.5 channel audio system for the Satosphere and we dive into the concept of Scenophonic Spatial Audio.

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Show Notes

David Ledoux –  LinkedIn

David Ledoux Instagram

David Ledoux Personal Website

SAT Official Website

SAT Projects

Scenophonic Spatial Audio Facebook Group

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 107 Hans-Martin Buff (Music Production with Spatial Audio)

Announcement

We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreator

We proudly present our experts the Co-Founder and CEO of Atmoky – Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky – Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax – Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. 

Hans-Martin began his career at Pachyderm Studios in Cannon Falls, Minnesota, USA, where he made excellent coffee and then proceeded to hone his studio chops by assisting on projects such as Live’s million-seller “Throwing Copper”. Hans-Martin worked his way through various Minnesota rock’n’roll factories before he found a more permanent home at Prince’s Paisley Park Studios, whose personal engineer he became and remained for four funky years. During this period, he wasn’t only responsible for His Purple Majesty’s recordings, but also for Prince’s collaborations with artists such as No Doubt, Chaka Khan and Larry Graham. Being a native of Germany, Hans-Martin Buff relocated to his home country in 2001, where he has since recorded, mixed and produced a host of national and international talent, such as Mousse T., Joss Stone, Zucchero, Eric Burdon, Roachford, Maxi Priest, the Scorpions…. Since 2018, Hans-Martin has explored the subject of 3D audio, especially for headphones. Hans-Martin is now considered an industry expert, and he is proud to help artists lift their immersive adventures to the next musical level. Hans-Martin is affiliated with msm-studios in Munich and Berlin, Germany, and with Real World Studios in Box, England, where he has recently shaped the Dolby Atmos versions of Peter Gabriel’s recent releases. Hans-Martin’s research focuses on the guidance of the musical mind from stereo to immersive in a recording studio setting.

Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album – “I/O”.

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Show Notes

LinkedIn – https://www.linkedin.com/in/hans-martin-buff-51835594/

Official Website – https://www.buffwerk.com/

Real World Studios – https://realworldstudios.com/

MSM Studios https://www.msm-studios.com/

Peter Gabriel I/O Album – https://petergabriel.com/release/i-o-2/

Pure Audio Streaming – https://pureaudiostreaming.com/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 104 David Rosenberg & Glen Neath (DARKFIELD)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the co-founders and artistic directors at DARKFIELD – David Rosenberg and Glen Neath from London, UK.

David and Glen co-founded DARKFIELD in 2016. David previously co-founded Shunt and directed all their shows: The Ballad of Bobby Francois, Tennis Show, Dance Bear Dance, Tropicana, Amato Saltone, Money, The Architects and The Boy Who Climbed Out Of His Face. Working with Frauke Requardt he conceived and co-directed The Roof, Electric Hotel and Motor Show, for which he used binaural sound recordings to allow the audience intimate access to distant spaces. David co-directed DeadClub, which was presented at The Place, and he is one of the team behind Wiretapper,  an audio project hiding performances in public spaces.

Glen has written novels, and plays for radio, for the stage and non-theatre locations, performed by rehearsed and unrehearsed actors and by members of the public who are also the audience. Projects include Wedding, Free Show (bring money) Die or Run with Hannah Ringham, Hide with Lizzie Clachan, Unpack with Neil Bennun and Hello for Dummies and Romcom with Ant Hampton. His radio plays for BBC Radio 4 include Listen Up, Six Impossible Things, Occupied, The Long Count and an adaptation of The Arabian Nights. His debut novel, The Outgoing Man, was launched by Portobello Books in 2005 and was shortlisted for the Authors’ Club Best First Novel Award. Glen Neath and David Rosenberg have been collaborating since 2012. Previous shows Ring (2013) and Fiction (2015), both produced by Fuel, toured extensively and had several sell-out runs in London.

David and Glen talk about the creation of DARKFIELD as a company and a form of immersive entertainment and we dive into binaural sound design behind their most successful shows.  

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Show Notes

David Rosenberg LinkedIn – https://www.linkedin.com/in/david-rosenberg-84939a175/

Glen Neath LinkedIn – https://www.linkedin.com/in/glen-neath-8a9b3635/

Victoria Eyton LinkedIn – https://www.linkedin.com/in/victoriaeyton/

DARKFIELD Website  – https://www.darkfield.org/

DARKFIELD Shows – https://www.darkfield.org/shows

DARKFIELD Tickets – https://www.darkfield.org/whatson

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 103 Nick Malgieri (d&b Soundscape)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the advanced system specialist at d&b audiotechnik – Nick Malgieri from Asheville, US.

Nick began his audio career working in the punk/metal clubs of the San Francisco Bay Area. Since then, he’s worked in concert touring, symphony halls, broadcast events, recording studios, and all other forms of live sound. 30 years later, he now supports Soundscape projects in North, Central and South America for d&b audiotechnik under the title of Advanced Systems Specialist. Nick is based in Asheville, North Carolina, the mountain town home of d&b’s headquarters for the Americas.

Nick talks about the d&b audiotechnik’s biggest shows and we dive into their new spatial audio rendering system – d&b Soundscape discussing hardware and software integration.

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Show Notes

LinkedIn – https://www.linkedin.com/in/nick-malgieri-094aa655/

d&b Audiotechnik – https://www.dbaudio.com/global/en/

d&b Audiotechnik Soundscape – https://www.dbsoundscape.com/global/en/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 102 David Lopez de Arenosa (Curious Immersive)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the live sound engineer and immersive audio specialist – David Lopez de Arenosa from LA, US.

David Lopez de Arenosa is a live sound engineer and immersive audio specialist. He has deployed sound systems for some of the largest concerts and festivals in the United States such as Coachella and EDC Las Vegas, and has mixed front-of-house and monitors for many world-renowned artists across a multitude of genres. He is also the founder of Curious Immersive, a design and production company that brings immersive audio technologies to the live entertainment industry. Recent projects include the Sonic Sphere New York, the Polygon Stage at Wonderfruit Festival in Thailand, and many brand activations and fan experiences for companies such as Audible, Cisco, Warner Music Group and more.

David talks about the entire process of getting an immersive live show from the studio to the crowds, covering pre-production, different immersive rendering technologies, mixing techniques and sound systems.

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Show Notes

David Lopez de Arenosa LinkedIn – https://www.linkedin.com/in/david-lopez-de-arenosa/

Curious Immersive – https://www.curiousimmersive.com/

Envelope  – https://envelop.us/page/software

L-ISA – https://l-isa.l-acoustics.com/technology/

Spat Revolution – https://www.flux.audio/project/spat-revolution/

Soundscape – https://www.dbsoundscape.com/global/en/

Polygon – https://www.facebook.com/PolygonLiveStage/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 101 Ryan Ulyate (Mixing Music in Dolby Atmos)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Grammy nominated music producer, recording and mixing engineer – Ryan Ulyate from Topanga, US.

Ryan Ulyate has been recording, mixing and producing music for over 40 years with credits on over 120 records working with artists such as ELO, George Harrison, Mick Fleetwood and many others. In 2004 he began a long relationship with Tom Petty, recording, mixing and co-producing several albums. Starting in 2020 Ryan began remixing albums from the Petty catalogue in Dolby Atmos, including Tom Petty & The Heartbreakers Greatest Hits.

Ryan talks about his long-standing career in the music industry, his recently released Grammy-nominated immersive solo album Act-3, and we talk about music mixing in Dolby Atmos. 

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Show Notes

Ryan Ulyate LinkedIn – https://www.linkedin.com/in/ryan-ulyate-9b4630/

Ryan Ulyate Gives Us the Full Breakdown of His Stellar Dolby Atmos Mixes for Tom Petty’s Greatest Hits – https://www.soundandvision.com/content/ryan-ulyate-gives-us-full-breakdown-his-stellar-dolby-atmos-mixes-tom-petty-s-greatest-hits

2024 GRAMMYs Winners & Nominees List – https://www.grammy.com/news/2024-grammys-nominations-full-winners-nominees-list

ACT 3 (IMMERSIVE EDITION) – https://immersiveaudioalbum.com/https://music.apple.com/us/album/act-3/1716301899

Q&A: RYAN ULYATE ON HIS GRAMMY-NOMINATED SOLO ALBUM ACT 3, TOM PETTY’S MOJO, AND MORE – https://immersiveaudioalbum.com/qa-ryan-ulyate-on-act-3-tom-pettys-mojo-and-more/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 99 Treble Technologies – Next Generation Acoustic Simulation (Part 2)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world’s leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble.

Dr Finnur Pind, CEO & Founder

Finnur has 15+ years’ of experience in sound simulation technology, spatial audio, computational mathematics, and software engineering, as well as considerable experience in management and public speaking. Finnur is a globally recognized thought leader within the acoustics and audio industries and a recurring keynote speaker at various audio and startup events. His PhD research at DTU was done in collaboration with Henning Larsen Architects, a global leader in sustainable and tech-driven architecture. Prior to his PhD research work, he was an acoustic consultant at EFLA Consulting Engineers for 3 years and a software engineer at Síminn for 2 years. Finnur’s responsibilities within Treble are mainly focused on driving the longer-term and big-picture strategy of the company as well as supporting the company’s various teams and managers in obtaining the company’s goals. Since the founding of Treble, Finnur has participated in and won numerous competitions & awards.

Jesper Pedersen CPO & Founder

10 years of experience in acoustic simulations, virtual prototyping, and product development. Jesper spent 6 years at Oticon (a producer of hearing aids) as a lead simulation specialist. After that, he ran his acoustic consultancy before joining forces with Finnur to start Treble Technologies. Jesper’s responsibilities within Treble are primarily to lead the product development at Treble and to work on the company’s overall strategy.

Gunnar P. Hauksson CCO & Co-Founder

Over a decade of experience in sales- and marketing management, entrepreneurship and business development. Extensive experience in sales- and marketing management (8 years in Key account management, and as a sales and marketing manager at Iceland’s largest IT company) as well as project management. Gunnar founded and managed other software start-ups in the past. Gunnar is responsible for business development, business strategy, sales channel development and customer success at Treble.

Aslaug Gisladottir UX Front-end Developer

With 8 years of front-end development expertise, Aslaug has cultivated her skills in diverse environments. Her journey began at iQmetrix where she developed contactless Restaurant & Hospitality solutions as well as Virtual Queuing for physical retail locations. Later, she contributed her talents to Shopify’s Brand and Audience Expansion Marketing UX team, leading development efforts for various marketing initiatives. Now in her role as a UX Front-end Developer at Treble, she specialises in tackling challenges with a user-first mindset. Her guiding question at Treble is simple yet powerful: How can we, at Treble, create the best user experience for our users.

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Show Notes

Treble Technologies Website – https://www.treble.tech/

Treble Technologies Validation Cases – https://docs.treble.tech/validation

Start your Full 30-day Free Treble Trial – https://www.treble.tech/free-trial

Finnur Pind Linkedin – https://www.linkedin.com/in/finnurpind/

Jesper Pedersen Linkedin – https://www.linkedin.com/in/pedersenjesper85/

Gunnar P. Hauksson Linkedin – https://www.linkedin.com/in/gunnarpetur/

Aslaug Gisladottir Linkedin – https://www.linkedin.com/in/aslaugsollilja/

Our Sponsors

HHB Communications is the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 98 Treble Technologies – Next Generation Acoustic Simulation (Part 1)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world’s leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

In this first part, we meet Treble’s core founding team members, where the CEO Finnur Pind tells a full story of what motivated them to start the company. You will learn what acoustic simulation is, how the Treble platform works across different use cases and you will hear a real-time binaural audio demo of Treble auralization. 

Dr Finnur Pind, CEO & Founder

Finnur has 15+ years’ of experience in sound simulation technology, spatial audio, computational mathematics, and software engineering, as well as considerable experience in management and public speaking. Finnur is a globally recognized thought leader within the acoustics and audio industries and a recurring keynote speaker at various audio and startup events. His PhD research at DTU was done in collaboration with Henning Larsen Architects, a global leader in sustainable and tech-driven architecture. Prior to his PhD research work, he was an acoustic consultant at EFLA Consulting Engineers for 3 years and a software engineer at Síminn for 2 years. Finnur’s responsibilities within Treble are mainly focused on driving the longer-term and big-picture strategy of the company as well as supporting the company’s various teams and managers in obtaining the company’s goals. Since the founding of Treble, Finnur has participated in and won numerous competitions & awards.

Jesper Pedersen CPO & Founder

10 years of experience in acoustic simulations, virtual prototyping, and product development. Jesper spent 6 years at Oticon (a producer of hearing aids) as a lead simulation specialist. After that, he ran his acoustic consultancy before joining forces with Finnur to start Treble Technologies. Jesper’s responsibilities within Treble are primarily to lead the product development at Treble and to work on the company’s overall strategy.

Gunnar P. Hauksson CCO & Co-Founder

Over a decade of experience in sales- and marketing management, entrepreneurship and business development. Extensive experience in sales- and marketing management (8 years in Key account management, and as a sales and marketing manager at Iceland’s largest IT company) as well as project management. Gunnar founded and managed other software start-ups in the past. Gunnar is responsible for business development, business strategy, sales channel development and customer success at Treble.

Aslaug Gisladottir UX Front-end Developer

With 8 years of front-end development expertise, Aslaug has cultivated her skills in diverse environments. Her journey began at iQmetrix where she developed contactless Restaurant & Hospitality solutions as well as Virtual Queuing for physical retail locations. Later, she contributed her talents to Shopify’s Brand and Audience Expansion Marketing UX team, leading development efforts for various marketing initiatives. Now in her role as a UX Front-end Developer at Treble, she specialises in tackling challenges with a user-first mindset. Her guiding question at Treble is simple yet powerful: How can we, at Treble, create the best user experience for our users.

Listen to Podcast

Show Notes

Treble Technologies Website – https://www.treble.tech/

Treble Technologies Validation Cases – https://docs.treble.tech/validation

Start your Full 30-day Free Treble Trial – https://www.treble.tech/free-trial

Finnur Pind Linkedin – https://www.linkedin.com/in/finnurpind/

Jesper Pedersen Linkedin – https://www.linkedin.com/in/pedersenjesper85/

Gunnar P. Hauksson Linkedin – https://www.linkedin.com/in/gunnarpetur/

Aslaug Gisladottir Linkedin – https://www.linkedin.com/in/aslaugsollilja/

Our Sponsors

HHB Communications is the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.