Episode 108 David Ledoux (Société Des Arts Technologiques)

Immersive Audio Podcast

Viewing posts tagged Immersive Audio Podcast

Episode 108 David Ledoux (Société Des Arts Technologiques)

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon https://www.patreon.com/c/immersiveaudiopodcast. These sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. Our latest instalment features the Co-Founder and CEO of Atmoky – Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky – Christian Schörkhuber and audio, director at VRelax – Jelmer Althuis! In this session, we cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools by https://atmoky.com/.

Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter https://immersiveaudiopodcast.com/.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Research Integrator in immersive sound at the Society for Arts and Technology – David Ledoux from Montreal, Canada.

Holder of a Master’s degree in composition and sound creation, David has spent countless hours experimenting with sound spatialization in the speaker domes at the Faculty of Music at the University of Montreal. As a teaching assistant in acoustics, psychoacoustics, sound recording, and mixing, as well as a research assistant for the Groupe de Recherche en Immersion Spatiale (GRIS), David has acquired unique expertise while contributing to the development of SpatGRIS, an open-source software suite for sound spatialization. After serving as the Immersive Lead Audio, overseeing the operational integration of the new 93.5 channels audio system for the Satosphere and providing technical support to artists in residence, David is now working as a Research-Integrator in immersive sound at the Society for Arts and Technology (SAT), offering services and consulting in scenophony for various projects, both for internal needs and external partners of the SAT. David is also a Collaborating Member of the Center for Interdisciplinary Research in Music and Multimedia Technologies (CIRMMT). David covers various immersive audio initiatives and projects under the SAT umbrella featuring the 93.5 channel audio system for the Satosphere and we dive into the concept of Scenophonic Spatial Audio.

Listen to Podcast

Show Notes

David Ledoux –  LinkedIn

David Ledoux Instagram

David Ledoux Personal Website

SAT Official Website

SAT Projects

Scenophonic Spatial Audio Facebook Group

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 107 Hans-Martin Buff (Music Production with Spatial Audio)

Announcement

We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreator

We proudly present our experts the Co-Founder and CEO of Atmoky – Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky – Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax – Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. 

Hans-Martin began his career at Pachyderm Studios in Cannon Falls, Minnesota, USA, where he made excellent coffee and then proceeded to hone his studio chops by assisting on projects such as Live’s million-seller “Throwing Copper”. Hans-Martin worked his way through various Minnesota rock’n’roll factories before he found a more permanent home at Prince’s Paisley Park Studios, whose personal engineer he became and remained for four funky years. During this period, he wasn’t only responsible for His Purple Majesty’s recordings, but also for Prince’s collaborations with artists such as No Doubt, Chaka Khan and Larry Graham. Being a native of Germany, Hans-Martin Buff relocated to his home country in 2001, where he has since recorded, mixed and produced a host of national and international talent, such as Mousse T., Joss Stone, Zucchero, Eric Burdon, Roachford, Maxi Priest, the Scorpions…. Since 2018, Hans-Martin has explored the subject of 3D audio, especially for headphones. Hans-Martin is now considered an industry expert, and he is proud to help artists lift their immersive adventures to the next musical level. Hans-Martin is affiliated with msm-studios in Munich and Berlin, Germany, and with Real World Studios in Box, England, where he has recently shaped the Dolby Atmos versions of Peter Gabriel’s recent releases. Hans-Martin’s research focuses on the guidance of the musical mind from stereo to immersive in a recording studio setting.

Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album – “I/O”.

Listen to Podcast

Show Notes

LinkedIn – https://www.linkedin.com/in/hans-martin-buff-51835594/

Official Website – https://www.buffwerk.com/

Real World Studios – https://realworldstudios.com/

MSM Studios https://www.msm-studios.com/

Peter Gabriel I/O Album – https://petergabriel.com/release/i-o-2/

Pure Audio Streaming – https://pureaudiostreaming.com/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 104 David Rosenberg & Glen Neath (DARKFIELD)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the co-founders and artistic directors at DARKFIELD – David Rosenberg and Glen Neath from London, UK.

David and Glen co-founded DARKFIELD in 2016. David previously co-founded Shunt and directed all their shows: The Ballad of Bobby Francois, Tennis Show, Dance Bear Dance, Tropicana, Amato Saltone, Money, The Architects and The Boy Who Climbed Out Of His Face. Working with Frauke Requardt he conceived and co-directed The Roof, Electric Hotel and Motor Show, for which he used binaural sound recordings to allow the audience intimate access to distant spaces. David co-directed DeadClub, which was presented at The Place, and he is one of the team behind Wiretapper,  an audio project hiding performances in public spaces.

Glen has written novels, and plays for radio, for the stage and non-theatre locations, performed by rehearsed and unrehearsed actors and by members of the public who are also the audience. Projects include Wedding, Free Show (bring money) Die or Run with Hannah Ringham, Hide with Lizzie Clachan, Unpack with Neil Bennun and Hello for Dummies and Romcom with Ant Hampton. His radio plays for BBC Radio 4 include Listen Up, Six Impossible Things, Occupied, The Long Count and an adaptation of The Arabian Nights. His debut novel, The Outgoing Man, was launched by Portobello Books in 2005 and was shortlisted for the Authors’ Club Best First Novel Award. Glen Neath and David Rosenberg have been collaborating since 2012. Previous shows Ring (2013) and Fiction (2015), both produced by Fuel, toured extensively and had several sell-out runs in London.

David and Glen talk about the creation of DARKFIELD as a company and a form of immersive entertainment and we dive into binaural sound design behind their most successful shows.  

Listen to Podcast

Show Notes

David Rosenberg LinkedIn – https://www.linkedin.com/in/david-rosenberg-84939a175/

Glen Neath LinkedIn – https://www.linkedin.com/in/glen-neath-8a9b3635/

Victoria Eyton LinkedIn – https://www.linkedin.com/in/victoriaeyton/

DARKFIELD Website  – https://www.darkfield.org/

DARKFIELD Shows – https://www.darkfield.org/shows

DARKFIELD Tickets – https://www.darkfield.org/whatson

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 103 Nick Malgieri (d&b Soundscape)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the advanced system specialist at d&b audiotechnik – Nick Malgieri from Asheville, US.

Nick began his audio career working in the punk/metal clubs of the San Francisco Bay Area. Since then, he’s worked in concert touring, symphony halls, broadcast events, recording studios, and all other forms of live sound. 30 years later, he now supports Soundscape projects in North, Central and South America for d&b audiotechnik under the title of Advanced Systems Specialist. Nick is based in Asheville, North Carolina, the mountain town home of d&b’s headquarters for the Americas.

Nick talks about the d&b audiotechnik’s biggest shows and we dive into their new spatial audio rendering system – d&b Soundscape discussing hardware and software integration.

Listen to Podcast

Show Notes

LinkedIn – https://www.linkedin.com/in/nick-malgieri-094aa655/

d&b Audiotechnik – https://www.dbaudio.com/global/en/

d&b Audiotechnik Soundscape – https://www.dbsoundscape.com/global/en/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 102 David Lopez de Arenosa (Curious Immersive)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the live sound engineer and immersive audio specialist – David Lopez de Arenosa from LA, US.

David Lopez de Arenosa is a live sound engineer and immersive audio specialist. He has deployed sound systems for some of the largest concerts and festivals in the United States such as Coachella and EDC Las Vegas, and has mixed front-of-house and monitors for many world-renowned artists across a multitude of genres. He is also the founder of Curious Immersive, a design and production company that brings immersive audio technologies to the live entertainment industry. Recent projects include the Sonic Sphere New York, the Polygon Stage at Wonderfruit Festival in Thailand, and many brand activations and fan experiences for companies such as Audible, Cisco, Warner Music Group and more.

David talks about the entire process of getting an immersive live show from the studio to the crowds, covering pre-production, different immersive rendering technologies, mixing techniques and sound systems.

Listen to Podcast

Show Notes

David Lopez de Arenosa LinkedIn – https://www.linkedin.com/in/david-lopez-de-arenosa/

Curious Immersive – https://www.curiousimmersive.com/

Envelope  – https://envelop.us/page/software

L-ISA – https://l-isa.l-acoustics.com/technology/

Spat Revolution – https://www.flux.audio/project/spat-revolution/

Soundscape – https://www.dbsoundscape.com/global/en/

Polygon – https://www.facebook.com/PolygonLiveStage/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 101 Ryan Ulyate (Mixing Music in Dolby Atmos)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Grammy nominated music producer, recording and mixing engineer – Ryan Ulyate from Topanga, US.

Ryan Ulyate has been recording, mixing and producing music for over 40 years with credits on over 120 records working with artists such as ELO, George Harrison, Mick Fleetwood and many others. In 2004 he began a long relationship with Tom Petty, recording, mixing and co-producing several albums. Starting in 2020 Ryan began remixing albums from the Petty catalogue in Dolby Atmos, including Tom Petty & The Heartbreakers Greatest Hits.

Ryan talks about his long-standing career in the music industry, his recently released Grammy-nominated immersive solo album Act-3, and we talk about music mixing in Dolby Atmos. 

Listen to Podcast

Show Notes

Ryan Ulyate LinkedIn – https://www.linkedin.com/in/ryan-ulyate-9b4630/

Ryan Ulyate Gives Us the Full Breakdown of His Stellar Dolby Atmos Mixes for Tom Petty’s Greatest Hits – https://www.soundandvision.com/content/ryan-ulyate-gives-us-full-breakdown-his-stellar-dolby-atmos-mixes-tom-petty-s-greatest-hits

2024 GRAMMYs Winners & Nominees List – https://www.grammy.com/news/2024-grammys-nominations-full-winners-nominees-list

ACT 3 (IMMERSIVE EDITION) – https://immersiveaudioalbum.com/https://music.apple.com/us/album/act-3/1716301899

Q&A: RYAN ULYATE ON HIS GRAMMY-NOMINATED SOLO ALBUM ACT 3, TOM PETTY’S MOJO, AND MORE – https://immersiveaudioalbum.com/qa-ryan-ulyate-on-act-3-tom-pettys-mojo-and-more/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 99 Treble Technologies – Next Generation Acoustic Simulation (Part 2)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world’s leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble.

Dr Finnur Pind, CEO & Founder

Finnur has 15+ years’ of experience in sound simulation technology, spatial audio, computational mathematics, and software engineering, as well as considerable experience in management and public speaking. Finnur is a globally recognized thought leader within the acoustics and audio industries and a recurring keynote speaker at various audio and startup events. His PhD research at DTU was done in collaboration with Henning Larsen Architects, a global leader in sustainable and tech-driven architecture. Prior to his PhD research work, he was an acoustic consultant at EFLA Consulting Engineers for 3 years and a software engineer at Síminn for 2 years. Finnur’s responsibilities within Treble are mainly focused on driving the longer-term and big-picture strategy of the company as well as supporting the company’s various teams and managers in obtaining the company’s goals. Since the founding of Treble, Finnur has participated in and won numerous competitions & awards.

Jesper Pedersen CPO & Founder

10 years of experience in acoustic simulations, virtual prototyping, and product development. Jesper spent 6 years at Oticon (a producer of hearing aids) as a lead simulation specialist. After that, he ran his acoustic consultancy before joining forces with Finnur to start Treble Technologies. Jesper’s responsibilities within Treble are primarily to lead the product development at Treble and to work on the company’s overall strategy.

Gunnar P. Hauksson CCO & Co-Founder

Over a decade of experience in sales- and marketing management, entrepreneurship and business development. Extensive experience in sales- and marketing management (8 years in Key account management, and as a sales and marketing manager at Iceland’s largest IT company) as well as project management. Gunnar founded and managed other software start-ups in the past. Gunnar is responsible for business development, business strategy, sales channel development and customer success at Treble.

Aslaug Gisladottir UX Front-end Developer

With 8 years of front-end development expertise, Aslaug has cultivated her skills in diverse environments. Her journey began at iQmetrix where she developed contactless Restaurant & Hospitality solutions as well as Virtual Queuing for physical retail locations. Later, she contributed her talents to Shopify’s Brand and Audience Expansion Marketing UX team, leading development efforts for various marketing initiatives. Now in her role as a UX Front-end Developer at Treble, she specialises in tackling challenges with a user-first mindset. Her guiding question at Treble is simple yet powerful: How can we, at Treble, create the best user experience for our users.

Listen to Podcast

Show Notes

Treble Technologies Website – https://www.treble.tech/

Treble Technologies Validation Cases – https://docs.treble.tech/validation

Start your Full 30-day Free Treble Trial – https://www.treble.tech/free-trial

Finnur Pind Linkedin – https://www.linkedin.com/in/finnurpind/

Jesper Pedersen Linkedin – https://www.linkedin.com/in/pedersenjesper85/

Gunnar P. Hauksson Linkedin – https://www.linkedin.com/in/gunnarpetur/

Aslaug Gisladottir Linkedin – https://www.linkedin.com/in/aslaugsollilja/

Our Sponsors

HHB Communications is the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 98 Treble Technologies – Next Generation Acoustic Simulation (Part 1)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world’s leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

In this first part, we meet Treble’s core founding team members, where the CEO Finnur Pind tells a full story of what motivated them to start the company. You will learn what acoustic simulation is, how the Treble platform works across different use cases and you will hear a real-time binaural audio demo of Treble auralization. 

Dr Finnur Pind, CEO & Founder

Finnur has 15+ years’ of experience in sound simulation technology, spatial audio, computational mathematics, and software engineering, as well as considerable experience in management and public speaking. Finnur is a globally recognized thought leader within the acoustics and audio industries and a recurring keynote speaker at various audio and startup events. His PhD research at DTU was done in collaboration with Henning Larsen Architects, a global leader in sustainable and tech-driven architecture. Prior to his PhD research work, he was an acoustic consultant at EFLA Consulting Engineers for 3 years and a software engineer at Síminn for 2 years. Finnur’s responsibilities within Treble are mainly focused on driving the longer-term and big-picture strategy of the company as well as supporting the company’s various teams and managers in obtaining the company’s goals. Since the founding of Treble, Finnur has participated in and won numerous competitions & awards.

Jesper Pedersen CPO & Founder

10 years of experience in acoustic simulations, virtual prototyping, and product development. Jesper spent 6 years at Oticon (a producer of hearing aids) as a lead simulation specialist. After that, he ran his acoustic consultancy before joining forces with Finnur to start Treble Technologies. Jesper’s responsibilities within Treble are primarily to lead the product development at Treble and to work on the company’s overall strategy.

Gunnar P. Hauksson CCO & Co-Founder

Over a decade of experience in sales- and marketing management, entrepreneurship and business development. Extensive experience in sales- and marketing management (8 years in Key account management, and as a sales and marketing manager at Iceland’s largest IT company) as well as project management. Gunnar founded and managed other software start-ups in the past. Gunnar is responsible for business development, business strategy, sales channel development and customer success at Treble.

Aslaug Gisladottir UX Front-end Developer

With 8 years of front-end development expertise, Aslaug has cultivated her skills in diverse environments. Her journey began at iQmetrix where she developed contactless Restaurant & Hospitality solutions as well as Virtual Queuing for physical retail locations. Later, she contributed her talents to Shopify’s Brand and Audience Expansion Marketing UX team, leading development efforts for various marketing initiatives. Now in her role as a UX Front-end Developer at Treble, she specialises in tackling challenges with a user-first mindset. Her guiding question at Treble is simple yet powerful: How can we, at Treble, create the best user experience for our users.

Listen to Podcast

Show Notes

Treble Technologies Website – https://www.treble.tech/

Treble Technologies Validation Cases – https://docs.treble.tech/validation

Start your Full 30-day Free Treble Trial – https://www.treble.tech/free-trial

Finnur Pind Linkedin – https://www.linkedin.com/in/finnurpind/

Jesper Pedersen Linkedin – https://www.linkedin.com/in/pedersenjesper85/

Gunnar P. Hauksson Linkedin – https://www.linkedin.com/in/gunnarpetur/

Aslaug Gisladottir Linkedin – https://www.linkedin.com/in/aslaugsollilja/

Our Sponsors

HHB Communications is the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 96 Anthony Hunt (AudioLab, Avatar Representation in Extended Reality for Immersive Networked Music Performance)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the PhD researcher at AudioLab, the University of York – Anthony Hunt from Toulouse, France.

Having graduated from the University of York (2021) with an MSc degree in Audio and Music Technology, Anthony joined the Audiolab research team in October 2021.  He is currently undertaking a PhD program on “Virtual representation of performers in Extended Reality Networked Music Performance (XR-NMP)” under the supervision of Prof. Gavin Kearney and Prof. Helena Daffern. This project aims to better understand which bodily elements are essential to represent the performer in the XR-NMP context, and how it impacts their sense of social presence.

Anthony discusses his research in avatar representation in extended reality for immersive networked music performance and what impacts social presence and immersion.

Listen to Podcast

Show Notes

Anthony Hunt Linkedin – https://www.linkedin.com/in/anthony-hunt-3948a9196/  

AudioLab – https://audiolab.york.ac.uk/

University of York – https://www.york.ac.uk/

Avatar representation in Extended Reality for Immersive Networked Music Performance AES Paper – https://www.aes.org/e-lib/browse.cfm?elib=22183

Introducing Apple Vision Pro: Apple’s first spatial computer – https://www.apple.com/uk/newsroom/2023/06/introducing-apple-vision-pro/ Sony Reveals Standalone MR Headset with “4K” OLED Displays and Unique Controllers – https://www.roadtovr.com/sony-mr-headset-4k-oled-unique-controllers/

New Qualcomm MR Reference Headset Shows What to Expect From Samsung – https://www.roadtovr.com/qualcomm-snapdragon-xr2-plus-gen-2-mr-reference-headset-samsung/

Wi-Fi Alliance® introduces Wi-Fi CERTIFIED 7™ – https://www.wi-fi.org/news-events/newsroom/wi-fi-alliance-introduces-wi-fi-certified-7

ab Imager – https://www.audiobrewers.com/plugins/p/ab-imager

dearVR PRO 2 – https://www.dear-reality.com/products/dearvr-pro-2?utm_source=kla&utm_medium=email&utm_campaign=pro2-2401&utm_id=01HMBSFT423E2WCHP4MNA7GW8X&_kx=ykxJMCBtaSl7r65f0QEfZG4tlLXuyNm0ohkuZhTNzbY%3D.WrPMAF

Announcing Living Sky – https://www.gpu.audio/newsfeed/announcing-living-sky-a-cutting-edge-spatial-reverb-that-forges-a-new-partnership-between-gpu-audio-outer-echo-and-mntra-instruments-27

Atmoky True Spatial – https://atmoky.com/  

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 95 Gavin Kearney & Helena Daffern (AudioLab, University of York)

This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Professors Gavin Kearney and Helena Daffern from the AudioLab at the School of Physics Engineering and Technology at the University of York, UK.

Gavin Kearney is a Professor of Audio Engineering at the School of Physics Engineering and Technology at the University of York. He is an active researcher, technologist and sound designer for immersive technologies and has published over a hundred articles and patents relating to immersive audio. He graduated from Dublin Institute of Technology in 2002 with an honours degree in Electronic Engineering and has since obtained both MSc and PhD degrees in Audio Signal Processing from Trinity College Dublin. He joined the University of York as a Lecturer in Sound Design at the Department of Theatre, Film and Television in January 2011 and moved to the Department of Electronic Engineering in 2016. He leads a team of researchers at York Audiolab which focuses on different facets of immersive and interactive audio, including spatial audio and surround sound, real-time audio signal processing, Ambisonics and spherical acoustics, game audio/audio for virtual and augmented reality and recording and audio post-production technique development.

Helena Daffern is currently a Professor in Music Science and Technology at the School of Physics Engineering and Technology at the University of York. Her research utilises interdisciplinary approaches to investigate voice science and acoustics, particularly singing performance, vocal pedagogy, choral singing and singing for health and well-being. Recent projects explore the potential of virtual reality to improve access to group singing activities and as a tool for singing performance research. She received a BA (Hons.) degree in music, an M.A. degree in music, and a PhD in music technology, all from the University of York, UK, in 2004, 2005, and 2009. She went on to complete training as a classical singer at Trinity College of Music and worked in London as a singer and teacher before returning to York. Her research utilises interdisciplinary approaches to investigate voice science and acoustics, particularly singing performance, vocal pedagogy, choral singing and singing for health and well-being. Recent projects explore the potential of virtual reality to improve access to group singing activities and as a tool for singing performance research.

Helena and Gavin talk about the recently announced CoSTAR project – the initiative focuses on leveraging a novel R&D in virtual production technologies including CGI, spatial audio, motion capture and extended reality to create groundbreaking live performance experiences.

Listen to Podcast

Show Notes

Gavin Kearney Linkedin – https://www.linkedin.com/in/gavin-p-kearney/?originalSubdomain=uk

Helena Daffern Linkedin – https://www.linkedin.com/in/helena-daffern-32822439/?originalSubdomain=uk

AudioLab – https://audiolab.york.ac.uk/

University of York – https://www.york.ac.uk/

CoSTAR Project – https://audiolab.york.ac.uk/audiolab-at-the-forefront-of-pioneering-the-future-of-live-performance-with-a-new-rd-lab/

BBC Maida Vale Studios – https://www.bbc.co.uk/showsandtours/venue/bbc-maida-vale-studios 

AudioLab goes to BBC Maida Vale Recording Studios – https://audiolab.york.ac.uk/audiolab-goes-to-bbc-maida-vale-recording-studios/

Project SAFFIRE – https://audiolab.york.ac.uk/saffire/

Our Sponsors

Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

HOLOPLOT is a Berlin-based pro-audio company, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.