Episode 126 (SXSW 2026 Panel – Audible Dimensions)

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Episode 126 (SXSW 2026 Panel – Audible Dimensions)

Summary

In this episode of the Immersive Audio Podcast, we travel to Austin, Texas, for the 2026 edition of the SXSW festival to present the panel – Audible Dimensions: Expanding Story Through Spatial Audio.

This panel explores the latest innovation in immersive sound technology and practical application from three different perspectives: software and hardware capabilities of hosting platforms, the spatial audio formats, and content production workflows that bring these experiences to life.

In this session, Dolby also shares how they’ve evolved Dolby Atmos to support new types of extended reality experiences with the new Dolby Atmos Immersive Media Production Suite. Learn more and request early access at professional.dolby.com/daimps.

As storytelling expands into extended reality media, such as immersive films, VR, MR, AI glasses and location-based installations, spatial audio is emerging as one of the key narrative forces. With today’s advanced head-mounted display technology, audiences expect not just 3D visuals but equally rich immersive sound that conveys presence, space and movement.

This episode recording is supported by our friends at Nomono

This panel features: 

Monica Bolles – Creative Lead/Owner at Resonant Interactions has been working with spatial audio since 2011, beginning with her local planetarium’s 15.1 surround system. As both technician and artist, she collaborates with composers and artists to realise immersive spatial works and also creates her own large-scale multimedia installations. Her work has featured at events like the Conference of World Affairs and Virginia Tech’s Cube Fest. She co-hosts the Immersive Audio Podcast and NOTAM’s Spatial Audio Meetups. Monica regularly curates, moderates, and presents on spatial audio at festivals and conferences, including New Visions Festival, SXSW, IRCAM Forums, Ableton Loop, IMERSA Summit, and NIME. She runs Resonant Interactions, a company focused on immersive experience design and music production.

Eric Cheng – Director of Immersive Media at Meta Reality Labs is an award-winning photographer, creative technologist, and Director of Immersive Media at Meta Reality Labs. Having produced 8 Emmy-nominated VR films and experiences, Eric is at the forefront of exploring emerging media formats. Before joining Meta, Eric was Director of Aerial Imaging at DJI and Director of Photography at Lytro. In a previous life, Eric was on the ocean as a professional underwater photographer, during which he published widely, led expeditions to remote locations on the planet, and gave talks about the intersection of technology and storytelling at events including TEDx, EG, TTI/Vanguard, DEFCON, CES, SXSW, and others. He is a passionate advocate for ocean conservation, having served on the Board of Directors of Shark Savers (now part of WildAid) and the Board of Advisors of Sea Shepherd Conservation Society. Eric holds degrees in computer science from Stanford University, where he also studied classical cello performance. He lives in the San Francisco Bay Area with his wife and two sons.

David Gould currently leads the Content Creation and Distribution Solutions team at Dolby, responsible for the professional ecosystems that enable the creation of spectacular entertainment content in Dolby Atmos and Dolby Vision. Prior to joining Dolby in 2012, David was a Senior Product Manager at Avid Technology, where he was responsible for Pro Tools software – the industry standard Digital Audio Workstation (DAW). David started his career in London as a recording engineer at Abbey Road Studios, specialising in orchestral film scoring; he joined Avid in 2005, where he held various positions in technical sales before moving into product management.

Victor Agulhon – Co-founder & CEO at TARGO, the multi-award-winning and 4 x time Emmy®-nominated immersive documentary studio. TARGO creates the future of immersive entertainment, producing industry-leading non-fiction experiences for virtual, mixed and augmented reality and spatial computers, including Vision Pro, Meta Quest, and GalaxyXR. As a member of the Television Academy’s Emerging Media Peer Group, he helps make immersive technologies more accessible to the film and television industry. He also coaches young entrepreneurs to accelerate their growth and build companies more quickly.

Show Notes

Eric Cheng LinkedIn

David Gould LinkedIn 

Victor Agulhon  LinkedIn

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Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

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We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 125 Jack Reynolds (BBC R&D)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the musician,  sound engineer, microphone designer and immersive media producer – Jack Reynolds from London, UK.  

We discuss Jack’s extensive career in music and spatial audio, the subsequent move to BBC R&D, UCL, and his own company, Reynolds Microphones. We talk about the importance of ambisonics for location sound and immersive documentary production.

Jack Reynolds founded Reynolds Microphones in 2016, following a diverse and accomplished journey through the music and audio industry. He began as a performer, composer, mix engineer, producer, and studio owner. At just 20, he achieved major label success with the band Jocasta, signed to Sony Music in 1996. Their single Go was A-listed by BBC Radio 1, followed by appearances at major festivals worldwide.

Alongside his musical career, working with artists such as Kieran Hebden (Four Tet) and others, Jack studied music production at Islington Music Workshop. He also worked as a recording engineer, producer, guitarist, and composer at Wendyhouse Studios, collaborating with bands including Geezers of Nazareth, Lowfinger, Human, Dempsey, and many others. This led to roles as a recording engineer for EQ Studios and Fire Records, before he went on to design and build his own facility, Jack In The Box Studios in North London, in 2008.

In 2010, he launched Opal Microphones Ltd, his first venture into developing recording equipment, including the acclaimed OM7 multipattern valve microphone. His growing interest in the science of sound led him to pursue a degree in Electronic and Electrical Engineering at University College London, where he won the Advanced Entrepreneurathon, a milestone that led directly to the founding of Reynolds Microphones.

In parallel, Jack founded Soho VR Audio Ltd in 2016, delivering spatial audio productions for clients including Sky VR, Google, and Nokia, while also completing the BBC Research and Development Graduate Programme.

Today, Jack leads the development of innovative sound capture technologies at Reynolds Microphones, where each product is hand-built in Hertfordshire with a strong focus on precision and quality. Inspired by pioneers such as Georg Neumann, the company has developed a range of high-end microphones, including the R-Type valve series, RM1-V condenser models, and the latest ambisonic A-Type range. Designed for immersive sound capture in virtual reality, 360 video, post-production, and field recording, the A-Type microphones are pushing the boundaries of spatial audio and have become an essential tool for many professionals. Upcoming releases include the O-Type and C-Type miniature omni and cardioid condenser microphones, as well as the S-Type spaced arrays.

Alongside running the company, Jack is also a Senior Lecturer in Spatial Audio Production at University College London, where he contributes to research in immersive audio, live performance in the metaverse, and next-generation sound production, helping to inspire the next generation of audio practitioners. All of this is balanced alongside his role leading immersive media production as Development Producer for BBC R&D’s FWD Team, including recent projects such as The Portal, a series of live volumetric video music experiences for BBC Radio 1’s New Music Show.

Show Notes

Jack Reynolds LinkedIn

Reynolds Microphones Official Website

Listen to Podcast

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon.

The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 123 Dan Barry (Spatial Audio & AI)

Announcement

We’re excited to share that we’ll be presenting “Audible Dimensions: Expanding Story Through Spatial Audio” at SXSW 2026 in Texas.

Our panel will be moderated by the creative lead at Resonant Interactions and Immersive Audio Podcast co-host, Monica Bolles, and will feature special guests: The Director of Content Creation & Distribution Solutions at Dolby Laboratories, David Gould. The Director of Immersive Media at Meta – Eric Cheng. Senior Sound Technologist for Immersive Media at 1.618 DIGITAL – Oliver Kadel. As storytelling expands into extended reality media, such as immersive films, VR, MR, AI glasses and location-based installations, spatial audio is emerging as one of the key narrative forces.

With today’s advanced head-mounted display technology, audiences expect not just 3D visuals but equally rich immersive sound that conveys presence, space and movement. This panel explores the latest innovation in immersive sound technology and practical application from three different perspectives: software and hardware capabilities of hosting platforms, the spatial audio formats and content production workflows that bring these experiences to life.

See you soon in Austin!

Summary

In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the software engineer and researcher – Dan Barry from Dublin, Ireland.  We discuss Dan’s work and research in digital signal processing, data analytics and AI machine learning for projects centred around spatial psychoacoustics and sound source separation for music.

Dan is a 4-time startup founder with a PhD in audio signal processing. Throughout his career, he has focused on translating academic research into products, spinouts and licenses. In 2006, he established the Audio Research Group in the Dublin Institute of Technology and served as the manager there until 2011. The group grew to 12 researchers and produced a wide body of published work in music, speech, and audio signal processing, including several patents. In 2007, he licensed his audio source separation patent to Sony for use in the popular game Singstar on the PlayStation 3.

In 2011, he co-founded the music education startup, Riffstation, where he served as CEO until 2015, when it was acquired by Fender, where he served as Vice President of Research and Development. In 2018, he left Fender and co-founded the spatial upmixing company, VRX Audio. 

He returned to academia in 2020 and took up a research position at QxLab within the Insight Centre for Data Analytics at UCD. During that appointment, he designed and delivered Go Listen, an online subjective listening test platform which has been widely adopted by academia and industry. In 2021, he co-founded another startup, GuitarApp, which now provides free online guitar lessons and tools to over 350,000 visitors monthly.

Show Notes

Dan Barry LinkedIn

Go Listen! 

Binamix: A Python Library for Generating Binaural Audio Datasets.

BINAQUAL: A Full-Reference Objective Localisation Similarity Metric for Binaural Audio.

Binaspect: A Python Library for Binaural Audio Analysis, Visualisation & Feature Generation.

Systematic Evaluation of Time-Frequency Features for Binaural Sound Source Localisation. 

EgoMusic: An Egocentric Augmented Reality Glasses Dataset for Music. 

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Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 121 Ceri Thomas (IMMERSV)

Announcement

We’re excited to announce the fifth instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts.

We proudly present our guests for this session: the Professor of Audio Technology at Chalmers University of Technology – Jens Ahrens, the sound designer and co-founder of DELTA Soundworks – Ana Monte, and the technical lead and co-founder of DELTA Soundworks – Daniel Deboy.

This masterclass will focus on “Spatial Audio – Practical Master Guide”, the first Acoucou Courseware programme where technology meets art. This free course blends the technical intricacies of spatial audio with the creative skills needed to craft compelling content. With extensive cross-references to other engineering modules where learners gain a broad understanding of how everything connects.

🔗 https://spatial-audio.acoucou.org/

We’ll cover the structure of the course, history of spatial audio and evolution of sound aesthetics, psychoacoustics of stereophony, and different applications of spatial audio and delivery formats. Please sign up with the link below.

We’re looking forward to seeing you there!

Event Sign Up Page

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the immersive audio workflow engineer Ceri Thomas from LA, US. Ceri shares his personal and professional journey that led him to working with Dolby and Apple at a pivotal moment when spatial audio began to enter the mainstream. He also discusses his latest consultancy venture, IMMERSV. This week’s hot topic was about the critical balance between quality and mass adoption of immersive audio in music.

Ceri Thomas is a leader in immersive audio and workflow innovation whose career spans film, VR, music, and product development. Beginning in London during a period of rapid change in post-production, he enabled creative teams to work without technical barriers as the industry transitioned from tape to disk, RADAR to Pro Tools, and analogue to audio-over-IP. 

At Soundelux, Danetracks, and Todd-AO, he was deeply involved in the early rollout of theatrical Dolby Atmos, exploring its potential and limitations. He later joined Wylie Stateman’s Twenty Four Seven Sound, creating collaborative technical infrastructure and building an “Immersive Lab” for early-stage Atmos editorial, which led to Dolby recruiting him for its VR audio initiative. 

At Dolby, he worked to make VR audio tools more accessible and then spearheaded the global adoption of Dolby Atmos for music, establishing delivery standards, room design guidelines, and integrating Atmos into top studios worldwide. His collaborations include projects with Manny Marroquin, Josh Gudwin, John McBride, Ann Mincieli, and George Massenburg. 

In 2022, Ceri joined Apple Music as Spatial Audio Technology Lead, where he built the Spatial Audio QC process, redefined listening room and studio configurations, produced documentation for creation and broadcast workflows, and advised on immersive audio specifications internationally. In 2025, he founded IMMERSV, an independent consultancy working with consumer electronics manufacturers, DSPs, and broadcasters to deliver studio design, product development input, and workflow solutions for immersive audio.

Show Notes

Ceri Thomas LinkedIn

IMMERSV

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Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 116 Fränk Zimmer (Sounding Future)

Announcement

We’re excited to announce the third instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

We proudly present our guests from Amadeus, the Co-Founder and CEO – Fabio Kaiser, and the Co-Founder and CTO – Volker Werner. Amadeus developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls or theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. https://amadeus-acoustics.com/

In this session, we’ll do a deep dive into the science of active acoustics and cover tools and workflows featuring the newly released ART platform.

Event Sign Up Page

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the media artist, curator, and founder of Sounding Future – Fränk Zimmer from Graz, Austria.

Fränk Zimmer is a media artist, curator, and festival organiser. Originally trained as a communications engineer in Luxembourg, he later studied musicology in Graz and Vienna. His work combines open-source software and hardware in sound and media installations, both in public spaces and artistic contexts. Zimmer also works as a producer and co-curator of ORF musikprotokoll, a festival for contemporary and experimental music. In recent years, his focus has shifted to 3D audio and the development of interactive, web-based listening environments. In 2024, he launched Sounding Future, an online platform dedicated to exploring current technical and artistic innovations in music and audio art.

In this episode, we bring the spotlight on Sounding Future 3D music streaming service, along with an online platform aimed at providing educational resources for composers and spatial sound community. 

Show Notes  

Fränk Zimmer LinkedIn 

Sounding Future Official Website 

3D AudioSpace for Streaming 

3D AudioSpace Press release 

Innovative streaming with the 3D AudioSpace from Sounding Future 

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Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 115 Andrew Knight-Hill & Emma Margetson (University of Greenwich)

Announcement

We’re excited to announce the third instalment of the Immersive Audio Podcast Masterclass series.

As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

We proudly present our guests from Amadeus, the Co-Founder and CEO – Fabio Kaiser, and the Co-Founder and CTO – Volker Werner. Amadeus developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls or theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. https://amadeus-acoustics.com/

In this session, we’ll do a deep dive into the science of active acoustics and cover tools and workflows featuring the newly released ART platform.

Event Sign Up Page

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the University of Greenwich Professor of Music and Sound Arts – Andrew Knight-Hill and the Acousmatic Composer and Sound Artist – Dr Emma Margetson from London, UK.

Professor Andrew Knight-Hill is a composer and researcher creating works that explore the interface between music and sound practice. His works have been heard internationally in film festivals and contemporary music concerts. He recently composed music and sound design for the immersive theatrical event “Over Lunan”, which was nominated for Outstanding Cultural Event as part of the 2022 Thistle Awards for Scottish Tourism. He is a Professor of Music and Sound Arts at the University of Greenwich; leader of the SOUND/IMAGE Research Centre; co-director of the Loudspeaker Orchestra Concert Series; convenor of the annual SOUND/IMAGE festival, and director of the Shared Hub for Immersive Future Technologies (SHIFT).

Dr. Emma Margetson is an acousmatic composer and sound artist. Her research interests include sound diffusion and spatialisation practices; site-specific works, sound walks and installations; audience development and engagement; and community music practice. She has received a variety of awards and special mentions for her work, including first prize in the prestigious L’Espace du Son International Spatialisation Competition by INFLUX (Musiques & Recherches), klingt gut! Young Artist Award in 2018 and Ars Electronica Forum Wallis 2019. She is a Senior Lecturer in Music and Sound at the University of Greenwich, a Research Fellow for the AHRC project “Audiovisual Space: Recontextualising Sound-Image Media”, and co-director of the Loudspeaker Orchestra Concert Series.

We dive into the meaning and functions of creativity in spatial audio across genres and disciplines, and you’ll hear a virtual tour of the University of Greenwich sound and music department facilities.

Andrew Knight-Hill Website 

Andrew Knight-Hill LinkedIn 

Emma Margetson LinkedIn

SHIFT: Shared Hub for Immersive Future Technologies 

University of Greenwich 

Loudspeaker Orchestra Project 

Art of Sound: Creativity in Film Sound and Electroacoustic Music

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Show Notes

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 114 Nomono (Part 2)

Summary

In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In this second episode, we are going to discuss the importance of machine learning for audio, behind the cloud-processing and speech enhancement, talk about the unique Nomono spatial sound recorder design and sustainability policies for hardware manufacturing, and we’ll look into the company’s future roadmap and vision aimed at simplifying spatial audio production.

Kristine Snyder (CEO)

Kristine Snyder is the CEO of Nomono, a company dedicated to simplifying podcast and broadcast journalism production through intuitive hardware and software solutions. With a passion for immersive audio and the power of sound to connect people, Kristine leads Nomono in its mission to make storytelling as effortless and impactful as having a conversation. Kristine is deeply passionate about people and believes in the transformative power of great teamwork. She fosters a collaborative, trust-based and innovative culture at Nomono, enabling the team to push boundaries and bring groundbreaking audio solutions to storytellers worldwide. Before joining Nomono, Kristine worked as a commercial lawyer specialising in intellectual property, bringing a unique perspective to her role by combining strategic leadership with a deep appreciation for Nomono’s vision and technology.

Audun Solvang (Senior Audio Researcher)

Audun Solvang is an entrepreneur, innovator, and researcher with a deep passion for sound. With expertise in audio signal processing, microphone and speaker arrays, psychoacoustics, 3D audio, and room acoustics. His career spans roles in both academia and industry, having co-founded Nomono, where he currently conducts research. Audun’s work has focused on innovative approaches in microphone arrays, beamforming, and sound localization, contributing to a number of patents in the field. With a PhD in audio signal processing from NTNU, he is committed to pushing the boundaries of audio technology while actively shaping the future of sound in communication and entertainment.

Sigurd Saue (Head of Audio Signal Processing) Sigurd has more than 25 years of experience in audio signal processing, music technology and software development. His career includes pioneer work on sonification of seismic data for Statoil, the position as lead software engineer at Voxelvision and as team leader for seismic signal processing in Petrel/Schlumberger. In parallel he has implemented electronic art installations with internationally acclaimed composers and artists. He has served 8 years as associate professor in Music Technology at NTNU.

Ruben Åeng (Lead Audio Engineer)

Ruben Åeng is the lead audio engineer at Nomono, where he was hired in August of 2021. With 12 years of experience from Film and TV production audio, and postproduction, he is involved in many aspects of different teams at Nomono. Including QA, Growth, Content and R&D. For the last two years, he has investigated Ambisonics in particular, but also other immersive audio formats, and immersive media in general.

Iver Jordal (Senior Machine Learning Engineer)

Iver Jordal is a senior machine learning engineer at Nomono, where he ensures their speech enhancement technology delivers great audio quality. With over 20 years of programming experience, his background spans full-stack development, music technology, and a specialization in artificial intelligence. At Nomono, he blends traditional DSP techniques with cutting-edge AI while optimizing processing speed, so users receive their enhanced recordings faster. Outside of work, he’s a dad, vocalist, mountain biker, and demoscener.

Karoline Müller (Industrial Design Lead)

Karoline Müller is the Industrial Design Lead at Nomono, where she has been shaping the company’s products since joining in 2020. Starting as an industrial designer, she has contributed across various design disciplines, bringing creativity and versatility to the team. Over the years, she has played a key role in refining Nomono’s product experiences and design expressions. Passionate about lasting products, she led Nomono’s sustainability committee to drive conscious business practices.

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Show Notes

Nomono Website – https://nomono.co/

Nomono Sound Capsule – https://nomono.co/sound-capsule

Nomono Cloud – https://nomono.co/nomono-cloud

Nomono Spatial Audio – https://nomono.co/spatial-audio-with-nomono

Youtube – https://www.youtube.com/c/nomonosound

LinkedIn – https://www.linkedin.com/company/nomonosound/posts/?feedView=all

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

 

Episode 109 Kent Bye (Voices of VR)

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our Patreon.

The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.

Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the philosopher, oral historian and experiential journalist Kent Bye, from Oregon, US.

Since May 2014, Kent Bye has travelled around the world interviewing the pioneering artists, storytellers, and technologists driving the field of virtual & augmented reality. To date, this effort has produced over 1500 Voices of VR podcasts. Kent is a philosopher, oral historian and experiential journalist helping define the patterns of immersive storytelling, experiential design and the ultimate potential of XR. Kent shares his unique perspective on the current evolution and future possibilities of XR technologies and we dive into the significance of spatial audio in immersive storytelling, arts and communication.

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Show Notes

Voice of VR Website – https://voicesofvr.com

Voice of VR Patreon  – https://www.patreon.com/voicesofvr

LinkedIn – https://www.linkedin.com/in/kentbye/

Bluesky – https://bsky.app/profile/kentbye.com

X – https://x.com/kentbye  

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 108 David Ledoux (Société Des Arts Technologiques)

Immersive Audio Podcast Masterclass

How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon https://www.patreon.com/c/immersiveaudiopodcast. These sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. Our latest instalment features the Co-Founder and CEO of Atmoky – Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky – Christian Schörkhuber and audio, director at VRelax – Jelmer Althuis! In this session, we cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools by https://atmoky.com/.

Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter https://immersiveaudiopodcast.com/.

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Research Integrator in immersive sound at the Society for Arts and Technology – David Ledoux from Montreal, Canada.

Holder of a Master’s degree in composition and sound creation, David has spent countless hours experimenting with sound spatialization in the speaker domes at the Faculty of Music at the University of Montreal. As a teaching assistant in acoustics, psychoacoustics, sound recording, and mixing, as well as a research assistant for the Groupe de Recherche en Immersion Spatiale (GRIS), David has acquired unique expertise while contributing to the development of SpatGRIS, an open-source software suite for sound spatialization. After serving as the Immersive Lead Audio, overseeing the operational integration of the new 93.5 channels audio system for the Satosphere and providing technical support to artists in residence, David is now working as a Research-Integrator in immersive sound at the Society for Arts and Technology (SAT), offering services and consulting in scenophony for various projects, both for internal needs and external partners of the SAT. David is also a Collaborating Member of the Center for Interdisciplinary Research in Music and Multimedia Technologies (CIRMMT). David covers various immersive audio initiatives and projects under the SAT umbrella featuring the 93.5 channel audio system for the Satosphere and we dive into the concept of Scenophonic Spatial Audio.

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Show Notes

David Ledoux –  LinkedIn

David Ledoux Instagram

David Ledoux Personal Website

SAT Official Website

SAT Projects

Scenophonic Spatial Audio Facebook Group

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Episode 107 Hans-Martin Buff (Music Production with Spatial Audio)

Announcement

We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.

https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreator

We proudly present our experts the Co-Founder and CEO of Atmoky – Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky – Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax – Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. 

Hans-Martin began his career at Pachyderm Studios in Cannon Falls, Minnesota, USA, where he made excellent coffee and then proceeded to hone his studio chops by assisting on projects such as Live’s million-seller “Throwing Copper”. Hans-Martin worked his way through various Minnesota rock’n’roll factories before he found a more permanent home at Prince’s Paisley Park Studios, whose personal engineer he became and remained for four funky years. During this period, he wasn’t only responsible for His Purple Majesty’s recordings, but also for Prince’s collaborations with artists such as No Doubt, Chaka Khan and Larry Graham. Being a native of Germany, Hans-Martin Buff relocated to his home country in 2001, where he has since recorded, mixed and produced a host of national and international talent, such as Mousse T., Joss Stone, Zucchero, Eric Burdon, Roachford, Maxi Priest, the Scorpions…. Since 2018, Hans-Martin has explored the subject of 3D audio, especially for headphones. Hans-Martin is now considered an industry expert, and he is proud to help artists lift their immersive adventures to the next musical level. Hans-Martin is affiliated with msm-studios in Munich and Berlin, Germany, and with Real World Studios in Box, England, where he has recently shaped the Dolby Atmos versions of Peter Gabriel’s recent releases. Hans-Martin’s research focuses on the guidance of the musical mind from stereo to immersive in a recording studio setting.

Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album – “I/O”.

Listen to Podcast

Show Notes

LinkedIn – https://www.linkedin.com/in/hans-martin-buff-51835594/

Official Website – https://www.buffwerk.com/

Real World Studios – https://realworldstudios.com/

MSM Studios https://www.msm-studios.com/

Peter Gabriel I/O Album – https://petergabriel.com/release/i-o-2/

Pure Audio Streaming – https://pureaudiostreaming.com/

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Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.