Summary
This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*
In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Executive Scientist for Audio and Multimedia fields at Fraunhofer International Audio Laboratories – Juergen Herre from Erlangen, Germany.
Juergen Herre received a degree in Electrical Engineering from Friedrich-Alexander-Universität in 1989 and a Ph.D. degree for his work on error concealment of coded audio. He joined the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany, in 1989. There he has been involved in the development of perceptual coding algorithms for high-quality audio, including the well-known ISO/MPEG-Audio Layer III coder (aka “MP3”). In 1995, he joined Bell Laboratories for a PostDoc term working on the development of MPEG-2 Advanced Audio Coding (AAC). By the end of 1996, he went back to Fraunhofer IIS to work on the development of more advanced multimedia technology including MPEG-4, MPEG-7, MPEG-D, MPEG-H and MPEG-I, currently as the Chief Executive Scientist for the Audio/Multimedia activities at Fraunhofer IIS, Erlangen. In September 2010, Prof. Dr. Herre was appointed full professor at the University of Erlangen and the International Audio Laboratories Erlangen. He is an expert in low-bit-rate audio coding/perceptual audio coding, spatial audio coding, parametric audio object coding, perceptual signal processing and semantic audio processing. Prof. Dr.-Ing. Herre is a fellow member of the Audio Engineering Society (AES), chair of the AES Technical Committee on Coding of Audio Signals and vice chair of the AES Technical Council. Prof. Dr.-Ing. Juergen Herre is a senior member of the IEEE, a member of the IEEE Technical Committee on Audio and Acoustic Signal Processing, served as an associate editor of the IEEE Transactions on Speech and Audio Processing and was an active member of the MPEG audio subgroup for almost three decades.
Juergen explains the science of the key technology concepts behind the worldwide adopted family of MPEG codecs and we discuss the latest addition of the reference model for the virtual and augmented reality audio standard – MPEG-I Immersive Audio.
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Show Notes
Juergen Herre – https://www.audiolabs-erlangen.de/fau/professor/herre
International Audio Laboratories, Erlangen – https://www.audiolabs-erlangen.de
Fraunhofer Institute for Integrated Circuits (IIS) – https://www.iis.fraunhofer.de/en/ff/amm/for/audiolabs.html
Friedrich-Alexander-Universität Erlangen-Nürnberg – https://www.fau.eu/
AES Paper MPEG-I Immersive Audio — Reference Model For The Virtual/Augmented Reality Audio Standard – https://www.aes.org/e-lib/browse.cfm?elib=22127
Perceptual Audio Codecs Tutorial “What to Listen For” – https://aes2.org/resources/audio-topics/audio_coding/perceptual-audio-codecs/
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Credits
This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.