Join our host Oliver Kadel and guest presenters, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving industry from art, science and business to practical insights and project case studies. We aim to inform, educate, explore and unite the community. Subscribe on iTunes, Spotify, Soundcloud & Stitcher. Immersive Audio Podcast is produced by 1.618 Digital.
Oliver Kadel is a multi-award-winning sound designer, recording and mixing engineer based in London, UK. Since 2014 he’s worked on over 200 immersive media projects and experiences delivering spatial and interactive audio for VR, MR, AR and 360/180 immersive films, covering a broad range of sectors from documentary films, games, virtual training, branded content and location-based installations. Oliver has worked and consulted for companies such as Meta, Apple, Google, Bose, Dolby, BBC and more, and produced content for devices and platforms such as Meta Quest, Apple Vision Pro, Pico, PS VR, Magic Leap, Microsoft Hololens HTC Vive, Bose AR and mobile.
Currently, Oliver is undertaking his part-time PhD program at the AudioLab, University of York, doing research in Spatial Psychoacoustics focusing on assessing the impact of spatial and interactive audio on cognitive load and information retention for industrial training simulation in Virtual Reality. Oliver has co-written and published a number of peer-reviewed papers and articles on topics related to Spatial and Interactive Audio for XR media.
In early 2018, Oliver and his team launched the Immersive Audio Podcast which hosts industry experts and influential guests discussing all areas of immersive audio and the XR industry. The podcast has been highly commended as a valuable source of information for industry professionals and students, representing numerous industry segments and continuing to grow its audience globally. Oliver is a member of the Motion Picture Sound Editors, Association of Motion Picture and Sound and Audio Engineering Society.
Monica Bolles has been working with spatial audio since 2011, when she first gained access to her local planetarium’s 15.1 channel surround system. Since then, she has developed custom toolsets in Max MSP and explored emerging technologies to craft textured soundscapes that explore space, movement, and interaction. As both a technician and artist, she collaborates with artists and composers to bring their work into immersive spatial environments, while also producing her own large-scale multichannel installations, exhibited on systems ranging from 8 to 140 channels.
Monica co-hosts the Immersive Audio Podcast and contributes to organizing Spatial Audio Meetups through NOTAM. She frequently curates, moderates, and presents workshops and panels on spatial audio, with appearances at notable events such as the New Visions Festival, SXSW, IRCAM Forums, Ableton Loop, IMERSA Summit, and NIME, among others.
Monica currently owns and operates Resonant Interactions, a company specializing in immersive experience design and immersive music production.